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Assignment operators.

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specifier (C++11)
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General
(lvalue, rvalue, xvalue)
(sequence points)
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Literals
including
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Operators
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:
:
:
:
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, , , , , , , , , ,
, , ,
, , , , , , , , , , , ,
, ,
, , , , , , (C++20)
, , , , , ,
, ,

Assignment operators modify the value of the object.

Operator name  Syntax  Prototype examples (for class T)
Inside class definition Outside class definition
simple assignment Yes T& T::operator =(const T2& b);
addition assignment Yes T& T::operator +=(const T2& b); T& operator +=(T& a, const T2& b);
subtraction assignment Yes T& T::operator -=(const T2& b); T& operator -=(T& a, const T2& b);
multiplication assignment Yes T& T::operator *=(const T2& b); T& operator *=(T& a, const T2& b);
division assignment Yes T& T::operator /=(const T2& b); T& operator /=(T& a, const T2& b);
remainder assignment Yes T& T::operator %=(const T2& b); T& operator %=(T& a, const T2& b);
bitwise AND assignment Yes T& T::operator &=(const T2& b); T& operator &=(T& a, const T2& b);
bitwise OR assignment Yes T& T::operator |=(const T2& b); T& operator |=(T& a, const T2& b);
bitwise XOR assignment Yes T& T::operator ^=(const T2& b); T& operator ^=(T& a, const T2& b);
bitwise left shift assignment Yes T& T::operator <<=(const T2& b); T& operator <<=(T& a, const T2& b);
bitwise right shift assignment Yes T& T::operator >>=(const T2& b); T& operator >>=(T& a, const T2& b);

this, and most also return *this so that the user-defined operators can be used in the same manner as the built-ins. However, in a user-defined operator overload, any type can be used as return type (including void). can be any type including
Explanation Builtin direct assignment Example Builtin compound assignment Example Defect reports See also

[ edit ] Explanation

copy assignment operator replaces the contents of the object a with a copy of the contents of b ( b is not modified). For class types, this is a special member function, described in copy assignment operator .

operator replaces the contents of the object with the contents of , avoiding copying if possible ( may be modified). For class types, this is a special member function, described in .

(since C++11)

For non-class types, copy and move assignment are indistinguishable and are referred to as direct assignment .

compound assignment operators replace the contents of the object a with the result of a binary operation between the previous value of a and the value of b .

[ edit ] Builtin direct assignment

The direct assignment expressions have the form

lhs rhs (1)
lhs (2) (since C++11)
lhs rhs (3) (since C++11)

For the built-in operator, lhs may have any non-const scalar type and rhs must be implicitly convertible to the type of lhs .

The direct assignment operator expects a modifiable lvalue as its left operand and an rvalue expression or a braced-init-list (since C++11) as its right operand, and returns an lvalue identifying the left operand after modification. The result is a bit-field if the left operand is a bit-field.

For non-class types, the right operand is first implicitly converted to the cv-unqualified type of the left operand, and then its value is copied into the object identified by left operand.

When the left operand has reference type, the assignment operator modifies the referred-to object.

If the left and the right operands identify overlapping objects, the behavior is undefined (unless the overlap is exact and the type is the same)

If the right operand is a

has scalar type, {} is equivalent to E1 = T{}, where is the type of . {E2} is equivalent to E1 = T{E2}, where is the type of . has class type, the syntax E1 = {args...} generates a call to the assignment operator with the as the argument, which then selects the appropriate assignment operator following the rules of . Note that, if a non-template assignment operator from some non-class type is available, it is preferred over the copy/move assignment in because to non-class is an , which outranks the user-defined conversion from to a class type.
(since C++11)

Using an lvalue of volatile-qualified non-class type as left operand of built-in direct assignment operator is deprecated, unless the assignment expression appears in an or is a .

(since C++20)

In overload resolution against user-defined operators , for every type T , the following function signatures participate in overload resolution:

& operator=(T*&, T*);
volatile & operator=(T*volatile &, T*);

For every enumeration or pointer to member type T , optionally volatile-qualified, the following function signature participates in overload resolution:

operator=(T&, T);

For every pair A1 and A2, where A1 is an arithmetic type (optionally volatile-qualified) and A2 is a promoted arithmetic type, the following function signature participates in overload resolution:

operator=(A1&, A2);

[ edit ] Example

[ edit ] builtin compound assignment.

The compound assignment expressions have the form

lhs op rhs (1)
lhs op (2) (since C++11)
lhs op rhs (3) (since C++11)
op - one of *=, /= %=, += -=, <<=, >>=, &=, ^=, |=
lhs - for the built-in operator, lhs may have any arithmetic type, except when op is += or -=, which also accept pointer types with the same restrictions as + and -
rhs - for the built-in operator, rhs must be implicitly convertible to lhs

The behavior of every builtin compound-assignment expression E1 op = E2 (where E1 is a modifiable lvalue expression and E2 is an rvalue expression or a braced-init-list (since C++11) ) is exactly the same as the behavior of the expression E1 = E1 op E2 , except that the expression E1 is evaluated only once and that it behaves as a single operation with respect to indeterminately-sequenced function calls (e.g. in f ( a + = b, g ( ) ) , the += is either not started at all or is completed as seen from inside g ( ) ).

In overload resolution against user-defined operators , for every pair A1 and A2, where A1 is an arithmetic type (optionally volatile-qualified) and A2 is a promoted arithmetic type, the following function signatures participate in overload resolution:

operator*=(A1&, A2);
operator/=(A1&, A2);
operator+=(A1&, A2);
operator-=(A1&, A2);

For every pair I1 and I2, where I1 is an integral type (optionally volatile-qualified) and I2 is a promoted integral type, the following function signatures participate in overload resolution:

operator%=(I1&, I2);
operator<<=(I1&, I2);
operator>>=(I1&, I2);
operator&=(I1&, I2);
operator^=(I1&, I2);
operator|=(I1&, I2);

For every optionally cv-qualified object type T , the following function signatures participate in overload resolution:

& operator+=(T*&, );
& operator-=(T*&, );
volatile & operator+=(T*volatile &, );
volatile & operator-=(T*volatile &, );
This section is incomplete
Reason: no example

[ edit ] Defect reports

The following behavior-changing defect reports were applied retroactively to previously published C++ standards.

DR Applied to Behavior as published Correct behavior
C++11 for assignments to class type objects, the right operand
could be an initializer list only when the assignment
is defined by a user-defined assignment operator
removed user-defined
assignment constraint
C++11 E1 = {E2} was equivalent to E1 = T(E2)
( is the type of ), this introduced a C-style cast
it is equivalent
to E1 = T{E2}
C++20 bitwise compound assignment operators for volatile types
were deprecated while being useful for some platforms
they are not deprecated
C++20 compound assignment operators for volatile types
were inconsistently deprecated
none of them is deprecated

[ edit ] See also

Operator precedence

Operator overloading

Common operators

a = b
a += b
a -= b
a *= b
a /= b
a %= b
a &= b
a |= b
a ^= b
a <<= b
a >>= b

++a
--a
a++
a--

+a
-a
a + b
a - b
a * b
a / b
a % b
~a
a & b
a | b
a ^ b
a << b
a >> b

!a
a && b
a || b

a == b
a != b
a < b
a > b
a <= b
a >= b
a <=> b

a[...]
*a
&a
a->b
a.b
a->*b
a.*b

function call
a(...)
comma
a, b
conditional
a ? b : c
Special operators

converts one type to another related type
converts within inheritance hierarchies
adds or removes -qualifiers
converts type to unrelated type
converts one type to another by a mix of , , and
creates objects with dynamic storage duration
destructs objects previously created by the new expression and releases obtained memory area
queries the size of a type
queries the size of a (since C++11)
queries the type information of a type
checks if an expression can throw an exception (since C++11)
queries alignment requirements of a type (since C++11)

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Copy assignment operator.

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A copy assignment operator of class T is a non-template non-static member function with the name operator = that takes exactly one parameter of type T , T & , const T & , volatile T & , or const volatile T & . For a type to be CopyAssignable , it must have a public copy assignment operator.

Syntax Explanation Implicitly-declared copy assignment operator Deleted implicitly-declared copy assignment operator Trivial copy assignment operator Implicitly-defined copy assignment operator Notes Example Defect reports

[ edit ] Syntax

class_name class_name ( class_name ) (1)
class_name class_name ( const class_name ) (2)
class_name class_name ( const class_name ) = default; (3) (since C++11)
class_name class_name ( const class_name ) = delete; (4) (since C++11)

[ edit ] Explanation

  • Typical declaration of a copy assignment operator when copy-and-swap idiom can be used.
  • Typical declaration of a copy assignment operator when copy-and-swap idiom cannot be used (non-swappable type or degraded performance).
  • Forcing a copy assignment operator to be generated by the compiler.
  • Avoiding implicit copy assignment.

The copy assignment operator is called whenever selected by overload resolution , e.g. when an object appears on the left side of an assignment expression.

[ edit ] Implicitly-declared copy assignment operator

If no user-defined copy assignment operators are provided for a class type ( struct , class , or union ), the compiler will always declare one as an inline public member of the class. This implicitly-declared copy assignment operator has the form T & T :: operator = ( const T & ) if all of the following is true:

  • each direct base B of T has a copy assignment operator whose parameters are B or const B & or const volatile B & ;
  • each non-static data member M of T of class type or array of class type has a copy assignment operator whose parameters are M or const M & or const volatile M & .

Otherwise the implicitly-declared copy assignment operator is declared as T & T :: operator = ( T & ) . (Note that due to these rules, the implicitly-declared copy assignment operator cannot bind to a volatile lvalue argument.)

A class can have multiple copy assignment operators, e.g. both T & T :: operator = ( const T & ) and T & T :: operator = ( T ) . If some user-defined copy assignment operators are present, the user may still force the generation of the implicitly declared copy assignment operator with the keyword default . (since C++11)

The implicitly-declared (or defaulted on its first declaration) copy assignment operator has an exception specification as described in dynamic exception specification (until C++17) exception specification (since C++17)

Because the copy assignment operator is always declared for any class, the base class assignment operator is always hidden. If a using-declaration is used to bring in the assignment operator from the base class, and its argument type could be the same as the argument type of the implicit assignment operator of the derived class, the using-declaration is also hidden by the implicit declaration.

[ edit ] Deleted implicitly-declared copy assignment operator

A implicitly-declared copy assignment operator for class T is defined as deleted if any of the following is true:

  • T has a user-declared move constructor;
  • T has a user-declared move assignment operator.

Otherwise, it is defined as defaulted.

A defaulted copy assignment operator for class T is defined as deleted if any of the following is true:

  • T has a non-static data member of non-class type (or array thereof) that is const ;
  • T has a non-static data member of a reference type;
  • T has a non-static data member or a direct or virtual base class that cannot be copy-assigned (overload resolution for the copy assignment fails, or selects a deleted or inaccessible function);
  • T is a union-like class , and has a variant member whose corresponding assignment operator is non-trivial.

[ edit ] Trivial copy assignment operator

The copy assignment operator for class T is trivial if all of the following is true:

  • it is not user-provided (meaning, it is implicitly-defined or defaulted) , , and if it is defaulted, its signature is the same as implicitly-defined (until C++14) ;
  • T has no virtual member functions;
  • T has no virtual base classes;
  • the copy assignment operator selected for every direct base of T is trivial;
  • the copy assignment operator selected for every non-static class type (or array of class type) member of T is trivial;
has no non-static data members of -qualified type. (since C++14)

A trivial copy assignment operator makes a copy of the object representation as if by std::memmove . All data types compatible with the C language (POD types) are trivially copy-assignable.

[ edit ] Implicitly-defined copy assignment operator

If the implicitly-declared copy assignment operator is neither deleted nor trivial, it is defined (that is, a function body is generated and compiled) by the compiler if odr-used . For union types, the implicitly-defined copy assignment copies the object representation (as by std::memmove ). For non-union class types ( class and struct ), the operator performs member-wise copy assignment of the object's bases and non-static members, in their initialization order, using built-in assignment for the scalars and copy assignment operator for class types.

The generation of the implicitly-defined copy assignment operator is deprecated (since C++11) if T has a user-declared destructor or user-declared copy constructor.

[ edit ] Notes

If both copy and move assignment operators are provided, overload resolution selects the move assignment if the argument is an rvalue (either a prvalue such as a nameless temporary or an xvalue such as the result of std::move ), and selects the copy assignment if the argument is an lvalue (named object or a function/operator returning lvalue reference). If only the copy assignment is provided, all argument categories select it (as long as it takes its argument by value or as reference to const, since rvalues can bind to const references), which makes copy assignment the fallback for move assignment, when move is unavailable.

It is unspecified whether virtual base class subobjects that are accessible through more than one path in the inheritance lattice, are assigned more than once by the implicitly-defined copy assignment operator (same applies to move assignment ).

See assignment operator overloading for additional detail on the expected behavior of a user-defined copy-assignment operator.

[ edit ] Example

[ edit ] defect reports.

The following behavior-changing defect reports were applied retroactively to previously published C++ standards.

DR Applied to Behavior as published Correct behavior
C++14 operator=(X&) = default was non-trivial made trivial
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Assignment operators

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Assignment operators modify the value of the object.

Operator name Syntax Over​load​able Prototype examples (for class T)
Inside class definition Outside class definition
basic assignment Yes T& T::operator =(const T2 &b);
move assignment (C++11) Yes T& T::operator =(const T2 &&b);
addition assignment Yes T& T::operator +=(const T2 &b); T& operator +=(T &a, const T2 &b);
subtraction assignment Yes T& T::operator -=(const T2 &b); T& operator -=(T &a, const T2 &b);
multiplication assignment Yes T& T::operator *=(const T2 &b); T& operator *=(T &a, const T2 &b);
division assignment Yes T& T::operator /=(const T2 &b); T& operator /=(T &a, const T2 &b);
modulo assignment Yes T& T::operator %=(const T2 &b); T& operator %=(T &a, const T2 &b);
bitwise AND assignment Yes T& T::operator &=(const T2 &b); T& operator &=(T &a, const T2 &b);
bitwise OR assignment Yes T& T::operator |=(const T2 &b); T& operator |=(T &a, const T2 &b);
bitwise XOR assignment Yes T& T::operator ^=(const T2 &b); T& operator ^=(T &a, const T2 &b);
bitwise left shift assignment Yes T& T::operator <<=(const T2 &b); T& operator <<=(T &a, const T2 &b);
bitwise right shift assignment Yes T& T::operator >>=(const T2 &b); T& operator >>=(T &a, const T2 &b);

. However, essentially any value and any type can be returned (including void,
i.e. no return value), yet this is unintuitive and defeats the purpose of the operators. can be any type including

[ edit ] Explanation

basic assignment operator replaces the contents of the object a with those of b

move assignment operator replaces the contents of the object a with those of b while minimizing copying overhead (no deep copy is performed). It complements the basic assignment operator. (since C++11)

Other assignment operators modify the contents of the object. Usually they are overloaded in classes performing mathematical operations.

[ edit ] See also

Operator precedence

Common operators

a = b
a = rvalue
a += b
a -= b
a *= b
a /= b
a %= b
a &= b
a |= b
a ^= b
a <<= b
a >>= b

++a
--a
a++
a--

+a
-a
a + b
a - b
a * b
a / b
a % b
~a
a & b
a | b
a ^ b
a << b
a >> b

!a
a && b
a || b

a == b
a != b
a < b
a > b
a <= b
a >= b

a[b]
*a
&a
a->b
a.b
a->*b
a.*b

a(...)
a, b
(type) a
? :

Special operators

converts one type to another compatible type
converts virtual base class to derived class
converts type to compatible type with different qualifiers
converts type to incompatible type
allocates memory
deallocates memory
queries the size of a type
queries the size of a (since C++11)
queries the type information of a type
checks if an expression can throw an exception (since C++11)
queries alignment requirements of a type (since C++11)

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Copy assignment operator

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A copy assignment operator of class T is a non-template non-static member function with the name operator = that takes exactly one parameter of type T , T & , const T & , volatile T & , or const volatile T & . A type with a public copy assignment operator is CopyAssignable .

Syntax Explanation Implicitly-declared copy assignment operator Deleted implicitly-declared copy assignment operator Trivial copy assignment operator Implicitly-defined copy assignment operator Notes Copy and swap Example

[ edit ] Syntax

class_name class_name ( class_name ) (1) (since C++11)
class_name class_name ( const class_name ) (2) (since C++11)
class_name class_name ( const class_name ) = default; (3) (since C++11)
class_name class_name ( const class_name ) = delete; (4) (since C++11)

[ edit ] Explanation

  • Typical declaration of a copy assignment operator when copy-and-swap idiom can be used
  • Typical declaration of a copy assignment operator when copy-and-swap idiom cannot be used
  • Forcing a copy assignment operator to be generated by the compiler
  • Avoiding implicit copy assignment

The copy assignment operator is called whenever selected by overload resolution , e.g. when an object appears on the left side of an assignment expression.

[ edit ] Implicitly-declared copy assignment operator

If no user-defined copy assignment operators are provided for a class type ( struct , class , or union ), the compiler will always declare one as an inline public member of the class. This implicitly-declared copy assignment operator has the form T & T :: operator = ( const T & ) if all of the following is true:

  • each direct base B of T has a copy assignment operator whose parameters are B or const B& or const volatile B &
  • each non-static data member M of T of class type or array of class type has a copy assignment operator whose parameters are M or const M& or const volatile M &

Otherwise the implicitly-declared copy assignment operator is declared as T & T :: operator = ( T & ) . (Note that due to these rules, the implicitly-declared copy assignment operator cannot bind to a volatile lvalue argument)

A class can have multiple copy assignment operators, e.g. both T & T :: operator = ( const T & ) and T & T :: operator = ( T ) . If some user-defined copy assignment operators are present, the user may still force the generation of the implicitly declared copy assignment operator with the keyword default .

Because the copy assignment operator is always declared for any class, the base class assignment operator is always hidden. If a using-declaration is used to bring in the assignment operator from the base class, and its argument type could be the same as the argument type of the implicit assignment operator of the derived class, the using-declaration is also hidden by the implicit declaration.

[ edit ] Deleted implicitly-declared copy assignment operator

The implicitly-declared or defaulted copy assignment operator for class T is defined as deleted in any of the following is true:

  • T has a non-static data member that is const
  • T has a non-static data member of a reference type.
  • T has a non-static data member that cannot be copy-assigned (has deleted, inaccessible, or ambiguous copy assignment operator)
  • T has direct or virtual base class that cannot be copy-assigned (has deleted, inaccessible, or ambiguous move assignment operator)
  • T has a user-declared move constructor
  • T has a user-declared move assignment operator

[ edit ] Trivial copy assignment operator

The implicitly-declared copy assignment operator for class T is trivial if all of the following is true:

  • T has no virtual member functions
  • T has no virtual base classes
  • The copy assignment operator selected for every direct base of T is trivial
  • The copy assignment operator selected for every non-static class type (or array of class type) memeber of T is trivial

A trivial copy assignment operator makes a copy of the object representation as if by std:: memmove . All data types compatible with the C language (POD types) are trivially copy-assignable.

[ edit ] Implicitly-defined copy assignment operator

If the implicitly-declared copy assignment operator is not deleted or trivial, it is defined (that is, a function body is generated and compiled) by the compiler. For union types, the implicitly-defined copy assignment copies the object representation (as by std:: memmove ). For non-union class types ( class and struct ), the operator performs member-wise copy assignment of the object's bases and non-static members, in their initialization order, using, using built-in assignment for the scalars and copy assignment operator for class types.

The generation of the implicitly-defined copy assignment operator is deprecated (since C++11) if T has a user-declared destructor or user-declared copy constructor.

[ edit ] Notes

If both copy and move assignment operators are provided, overload resolution selects the move assignment if the argument is an rvalue (either prvalue such as a nameless temporary or xvalue such as the result of std:: move ), and selects the copy assignment if the argument is lvalue (named object or a function/operator returning lvalue reference). If only the copy assignment is provided, all argument categories select it (as long as it takes its argument by value or as reference to const, since rvalues can bind to const references), which makes copy assignment the fallback for move assignment, when move is unavailable.

[ edit ] Copy and swap

Copy assignment operator can be expressed in terms of copy constructor, destructor, and the swap() member function, if one is provided:

T & T :: operator = ( T arg ) { // copy/move constructor is called to construct arg     swap ( arg ) ;     // resources exchanged between *this and arg     return * this ; }   // destructor is called to release the resources formerly held by *this

For non-throwing swap(), this form provides strong exception guarantee . For rvalue arguments, this form automatically invokes the move constructor, and is sometimes referred to as "unifying assignment operator" (as in, both copy and move).

[ edit ] Example

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Assignment operators modify the value of the object.

Operator name Syntax Prototype examples (for class T)
Inside class definition Outside class definition
simple assignment Yes T& T::operator =(const T2& b);
addition assignment Yes T& T::operator +=(const T2& b); T& operator +=(T& a, const T2& b);
subtraction assignment Yes T& T::operator -=(const T2& b); T& operator -=(T& a, const T2& b);
multiplication assignment Yes T& T::operator *=(const T2& b); T& operator *=(T& a, const T2& b);
division assignment Yes T& T::operator /=(const T2& b); T& operator /=(T& a, const T2& b);
modulo assignment Yes T& T::operator %=(const T2& b); T& operator %=(T& a, const T2& b);
bitwise AND assignment Yes T& T::operator &=(const T2& b); T& operator &=(T& a, const T2& b);
bitwise OR assignment Yes T& T::operator |=(const T2& b); T& operator |=(T& a, const T2& b);
bitwise XOR assignment Yes T& T::operator ^=(const T2& b); T& operator ^=(T& a, const T2& b);
bitwise left shift assignment Yes T& T::operator <<=(const T2& b); T& operator <<=(T& a, const T2& b);
bitwise right shift assignment Yes T& T::operator >>=(const T2& b); T& operator >>=(T& a, const T2& b);

this, and most also return *this so that the user-defined operators can be used in the same manner as the built-ins. However, in a user-defined operator overload, any type can be used as return type (including void). can be any type including
Explanation Builtin direct assignment Example Builtin compound assignment Example See also

[ edit ] Explanation

copy assignment operator replaces the contents of the object a with a copy of the contents of b ( b is not modified). For class types, this is a special member function, described in copy assignment operator .

move assignment operator replaces the contents of the object a with the contents of b , avoiding copying if possible ( b may be modified). For class types, this is a special member function, described in move assignment operator . (since C++11)

For non-class types, copy and move assignment are indistinguishable and are referred to as direct assignment .

compound assignment operators replace the contents of the object a with the result of a binary operation between the previous value of a and the value of b .

[ edit ] Builtin direct assignment

For every type T , the following function signatures participate in overload resolution:

& operator=(T*&, T*);
volatile & operator=(T*volatile &, T*);

For every enumeration or pointer to member type T , optionally volatile-qualified, the following function signature participates in overload resolution:

operator=(T&, T );

For every pair A1 and A2, where A1 is an arithmetic type (optionally volatile-qualified) and A2 is a promoted arithmetic type, the following function signature participates in overload resolution:

operator=(A1&, A2);

For expressions E1 of any scalar type T , the following additional forms of the builtin assignment expression are allowed:

{} (since C++11)
{E2} (since C++11)

Note: the above includes all non-class types except reference types, array types, function types, and the type void , which are not directly assignable.

The direct assignment operator expects a modifiable lvalue as its left operand and an rvalue expression or a braced-init-list (since C++11) as its right operand, and returns an lvalue identifying the left operand after modification.

For non-class types, the right operand is first implicitly converted to the cv-unqualified type of the left operand, and then its value is copied into the object identified by left operand.

When the left operand has reference type, the assignment operator modifies the referred-to object.

If the left and the right operands identify overlapping objects, the behavior is undefined (unless the overlap is exact and the type is the same)

If the right operand is a

{} is equivalent to E1 = T{}, where is the type of . {E2} is equivalent to E1 = T{E2}, where is the type of .

For class types, the syntax generates a call to the assignment operator with the as the argument, which then selects the appropriate assignment operator following the rules of

(since C++11)

[ edit ] Example

[ edit ] builtin compound assignment.

For every pair A1 and A2, where A1 is an arithmetic type (optionally volatile-qualified) and A2 is a promoted arithmetic type, the following function signatures participate in overload resolution:

operator*=(A1&, A2);
operator/=(A1&, A2);
operator+=(A1&, A2);
operator-=(A1&, A2);

For every pair I1 and I2, where I1 is an integral type (optionally volatile-qualified) and I2 is a promoted integral type, the following function signatures participate in overload resolution:

operator%=(I1&, I2);
operator<<=(I1&, I2);
operator>>=(I1&, I2);
operator&=(I1&, I2);
operator^=(I1&, I2);
operator|=(I1&, I2);

For every optionally cv-qualified object type T , the following function signatures participate in overload resolution:

& operator+=(T*&, );
& operator-=(T*&, );
volatile & operator+=(T*volatile &, );
volatile & operator-=(T*volatile &, );

The behavior of every builtin compound-assignment expression E1 op = E2 (where E1 is a modifiable lvalue expression and E2 is an rvalue expression or a braced-init-list (since C++11) ) is exactly the same as the behavior of the expression E1 = E1 op E2 , except that the expression E1 is evaluated only once and that it behaves as a single operation with respect to indeterminately-sequenced function calls (e.g. in f ( a + = b, g ( ) ) , the += is either not started at all or is completed as seen from inside g ( ) ).

This section is incomplete
Reason: no example

[ edit ] See also

Operator precedence

Operator overloading

Common operators

a = b
a += b
a -= b
a *= b
a /= b
a %= b
a &= b
a |= b
a ^= b
a <<= b
a >>= b

++a
--a
a++
a--

+a
-a
a + b
a - b
a * b
a / b
a % b
~a
a & b
a | b
a ^ b
a << b
a >> b

!a
a && b
a || b

a == b
a != b
a < b
a > b
a <= b
a >= b

a[b]
*a
&a
a->b
a.b
a->*b
a.*b

a(...)
a, b
? :

Special operators

converts one type to another related type
converts within inheritance hierarchies
adds or removes qualifiers
converts type to unrelated type
converts one type to another by a mix of , , and
allocates memory
deallocates memory
queries the size of a type
queries the size of a (since C++11)
queries the type information of a type
checks if an expression can throw an exception (since C++11)
queries alignment requirements of a type (since C++11)

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21.12 — Overloading the assignment operator

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Copy constructors and copy assignment operators (C++)

  • 8 contributors

Starting in C++11, two kinds of assignment are supported in the language: copy assignment and move assignment . In this article "assignment" means copy assignment unless explicitly stated otherwise. For information about move assignment, see Move Constructors and Move Assignment Operators (C++) .

Both the assignment operation and the initialization operation cause objects to be copied.

Assignment : When one object's value is assigned to another object, the first object is copied to the second object. So, this code copies the value of b into a :

Initialization : Initialization occurs when you declare a new object, when you pass function arguments by value, or when you return by value from a function.

You can define the semantics of "copy" for objects of class type. For example, consider this code:

The preceding code could mean "copy the contents of FILE1.DAT to FILE2.DAT" or it could mean "ignore FILE2.DAT and make b a second handle to FILE1.DAT." You must attach appropriate copying semantics to each class, as follows:

Use an assignment operator operator= that returns a reference to the class type and takes one parameter that's passed by const reference—for example ClassName& operator=(const ClassName& x); .

Use the copy constructor.

If you don't declare a copy constructor, the compiler generates a member-wise copy constructor for you. Similarly, if you don't declare a copy assignment operator, the compiler generates a member-wise copy assignment operator for you. Declaring a copy constructor doesn't suppress the compiler-generated copy assignment operator, and vice-versa. If you implement either one, we recommend that you implement the other one, too. When you implement both, the meaning of the code is clear.

The copy constructor takes an argument of type ClassName& , where ClassName is the name of the class. For example:

Make the type of the copy constructor's argument const ClassName& whenever possible. This prevents the copy constructor from accidentally changing the copied object. It also lets you copy from const objects.

Compiler generated copy constructors

Compiler-generated copy constructors, like user-defined copy constructors, have a single argument of type "reference to class-name ." An exception is when all base classes and member classes have copy constructors declared as taking a single argument of type const class-name & . In such a case, the compiler-generated copy constructor's argument is also const .

When the argument type to the copy constructor isn't const , initialization by copying a const object generates an error. The reverse isn't true: If the argument is const , you can initialize by copying an object that's not const .

Compiler-generated assignment operators follow the same pattern for const . They take a single argument of type ClassName& unless the assignment operators in all base and member classes take arguments of type const ClassName& . In this case, the generated assignment operator for the class takes a const argument.

When virtual base classes are initialized by copy constructors, whether compiler-generated or user-defined, they're initialized only once: at the point when they are constructed.

The implications are similar to the copy constructor. When the argument type isn't const , assignment from a const object generates an error. The reverse isn't true: If a const value is assigned to a value that's not const , the assignment succeeds.

For more information about overloaded assignment operators, see Assignment .

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Move-assignment and reference member

Copy-assignment for a class with a reference member variable is a no-no because you can't reassign the reference. But what about move-assignment? I tried simply move ing it but, of course, that destroys the source object when I just want to move the reference itself:

Should I just not be implementing move-assignment and sticking with move-construction only? That makes swap(C&, C&) hard to implement.

  • move-semantics

thehouse's user avatar

  • 3 In general if one wants to do non-trivial stuff with references, wouldn't one be using reference_wrapper<T> and be done with it? I'm sure that would make move constructor and assignment near-trivial, if not trivial (note not trivial ). –  Luis Machuca Commented Dec 10, 2013 at 1:42
  • @LuisMachuca That seems to work. If you add it as an answer, I'll upvote it. Thanks. –  thehouse Commented Dec 10, 2013 at 2:06
  • You're sort of missing a declaration for x_ ... –  ildjarn Commented Dec 10, 2013 at 8:49
  • @ildjarn Whoops! Fixed now. Thanks. –  thehouse Commented Dec 10, 2013 at 10:28
  • I was a bit confused by this question, so for reference: you talk about "move assignment", but the c2 = c1 line is not a move assignment, it is a copy assignment (and thus the reference member is a problem). It should be c2 = std::move(c1) , perhaps. You actually can make this work, but the problem is that there's no way to mark the state as being 'invalid' in the moved-from objects. See this example: godbolt.org/z/en4aP8 –  jwd Commented Mar 20, 2021 at 18:40

2 Answers 2

(Posted as an answer from comment as suggested by the OP)

In general if one wants to do non-trivial stuff with references in C++, one would be using reference_wrapper<T> , which is essentially a fancy value-semantic stand-in for a T& , then one would be done with it - it already provides (re)assignment and other operations. I'm sure that would make move constructor and assignment near-trivial, if not trivial (note not trivial as in per the is_trivially_* semantics).

"Reference wrapper" is added to C++03 as part of TR1, and is part of C++11.

Documentation: http://en.cppreference.com/w/cpp/utility/functional/reference_wrapper

Luis Machuca's user avatar

  • 1 It is worth promoting comments to answers just so we have more visible up/down voting buttons –  sage Commented Jun 16, 2018 at 0:31
  • 3 reference_wrapper is not movable, so this does not really solve the problem. As far as I can tell, if you want your class to contain a reference and be movable, you have to use a pointer. –  Nemo Commented Nov 8, 2019 at 18:47
  • 1 @Nemo A class that contains an std::reference_wrapper can also have a copy constructor by rvalue / assignment operator by rvalue, so doesn't that serve to answer the original question? In the above case it would allow you to use all the defaults, using the Rule of Zero. –  Elliott Commented Dec 6, 2019 at 16:27

A reference is, in some sense, a T *const with syntactic sugar on top to auto-derefence, auto-capture, and auto-lifetime extend temporaries. (note that this is not quite true, but often is in practice and practicality)

If you want a reseatable reference, C++ has those: they are called pointers. You can use an accessor to replace dereferencing with a function call if you like. The remaining feature (temporary lifetime extension) that is hard to emulate does not apply to struct members.

BeeOnRope's user avatar

  • 4 Pointers have weaker semantics than just reseatable references. For example, you can assign NULL to them. More importantly, they don't document the intent at all (write-code-to-be-read-not-executed etc.). –  thehouse Commented Dec 10, 2013 at 17:47

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C++ operator precedence and associativity.

  • C++ Operators Precedence

If there are multiple operators in a single expression, the operations are not evaluated simultaneously. Rather, operators with higher precedence have their operations evaluated first.

Let us consider an example:

Here, the multiplication operator * is of higher level precedence than the subtraction operator - . Hence, 17 * 6 is evaluated first.

As a result, the above expression is equivalent to

If we wish to evaluate 5 - 17 first, then we must enclose them within parentheses :

Example 1: Operators Precedence

Note: Because there are a lot of operators in C++ with multiple levels of precedence, it is highly recommended that we use parentheses to make our code more readable.

C++ Operators Precedence Table

The following table (taken from cppreference.com ) shows the precedence of C++ operators. Precedence Level 1 signifies operators of highest priority, while Precedence Level 17 signifies operators of the lowest priority.

The property of associativity will be discussed shortly.

Precedence Operator Description Associativity
1 :: Scope Resolution Left to Right
2 a++
a--
type( )
type{ }
a( )
a[ ]
.
->
Suffix/postfix increment
Suffix/postfix decrement
Function cast
Function cast
Function call
Subscript
Member access from an object
Member access from object ptr
Left to Right
3 ++a
--a
+a
-a
!
~
(type)
*a
&a
sizeof
co_await
new new[ ]
delete delete[]
Prefix increment
Prefix decrement
Unary plus
Unary minus
Logical NOT
Bitwise NOT
C style cast
Indirection (dereference)
Address-of
Size-of
await-expression
Dynamic memory allocation
Dynamic memory deallocation
Right to Left
4 .*
->*
Member object selector
Member pointer selector
Left to Right
5 a * b
a / b
a % b
Multiplication
Division
Modulus
Left to Right
6 a + b
a - b
Addition
Subtraction
Left to Right
7 <<
>>
Bitwise left shift
Bitwise right shift
Left to Right
8 <=> Three-way comparison operator Left to Right
9 <
<=
>
>=
Less than
Less than or equal to
Greater than
Greater than or equal to
Left to Right
10 ==
!=
Equal to
Not equal to
Left to Right
11 & Bitwise AND Left to Right
12 ^ Bitwise XOR Left to Right
13 | Bitwise OR Left to Right
14 && Logical AND Left to Right
15 || Logical OR Left to Right
16 a ? b : c
throw
co_yield
=
+=
-=
*=
/=
%=
<<=
>>=
&=
^=
|=
Ternary Conditional
throw operator
yield expression (C++ 20)
Assignment
Addition Assignment
Subtraction Assignment
Multiplication Assignment
Division Assignment
Modulus Assignment
Bitwise Shift Left Assignment
Bitwise Shift Right Assignment
Bitwise AND Assignment
Bitwise XOR Assignment
Bitwise OR Assignment
Right to Left
17 , Comma operator Left to Right
  • C++ Operators Associativity

Operator associativity is the direction from which an expression is evaluated. For example,

Take a look at a = 4; statement. The associativity of the = operator is from right to left. Hence, the value of b is assigned to a , and not in the other direction.

Also, multiple operators can have the same level of precedence (as we can see from the above table). When multiple operators of the same precedence level are used in an expression, they are evaluated according to their associativity .

Both operators += and -= operators have the same precedence. Since the associativity of these operators is from right to left, here is how the last statement is evaluated.

  • a -= 6 is evaluated first. Hence, a will be -5
  • Then, b += -5 will be evaluated. Hence, b will be -1

Example 2: Operators Associativity

Table of contents.

  • Example: Operators Precedence
  • C++ Operators Precedence List
  • Example: Operators Associativity

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COMMENTS

  1. Assignment operators

    Correct behavior. CWG 1527. C++11. for assignments to class type objects, the right operand could be an initializer list only when the assignment is defined by a user-defined assignment operator. removed user-defined assignment constraint. CWG 1538. C++11. E1 ={E2} was equivalent to E1 = T(E2) (T is the type of E1), this introduced a C-style cast.

  2. Assignment operators

    Assignment performs implicit conversion from the value of rhs to the type of lhs and then replaces the value in the object designated by lhs with the converted value of rhs. Assignment also returns the same value as what was stored in lhs (so that expressions such as a = b = c are possible). The value category of the assignment operator is non ...

  3. Copy assignment operator

    Triviality of eligible copy assignment operators determines whether the class is a trivially copyable type. [] NoteIf both copy and move assignment operators are provided, overload resolution selects the move assignment if the argument is an rvalue (either a prvalue such as a nameless temporary or an xvalue such as the result of std::move), and selects the copy assignment if the argument is an ...

  4. Assignment operators

    basic assignment a = b: a becomes equal to b: N/A + = addition assignment a + = b: a becomes equal to the addition of a and b: a = a + b-= subtraction assignment a -= b: a becomes equal to the subtraction of b from a: a = a -b * = multiplication assignment a

  5. Assignment operators

    Iteration statements (loops) for: range-for (C++11)while: do-while

  6. Assignment operators

    Assignment operators. Assignment operators modify the value of the object. All built-in assignment operators return *this, and most user-defined overloads also return *this so that the user-defined operators can be used in the same manner as the built-ins. However, in a user-defined operator overload, any type can be used as return type ...

  7. Copy assignment operator

    Copy assignment operator. A copy assignment operator of class T is a non-template non-static member function with the name operator= that takes exactly one parameter of type T, T&, const T&, volatile T&, or const volatile T&. For a type to be CopyAssignable, it must have a public copy assignment operator.

  8. Assignment operators

    Assignment operators modify the value of the object. Operator name Syntax Over load able Prototype examples (for class T) ; Inside class definition

  9. Why should the assignment operator return a reference to the object?

    Always return a reference to the newly altered left hand side, return *this. This is to allow operator chaining, e.g. a = b = c;. Always check for self assignment (this == &rhs). This is especially important when your class does its own memory allocation. MyClass& MyClass::operator=(const MyClass &rhs) {.

  10. Move assignment operator

    The move assignment operator is called whenever it is selected by overload resolution, e.g. when an object appears on the left-hand side of an assignment expression, where the right-hand side is an rvalue of the same or implicitly convertible type.. Move assignment operators typically transfer the resources held by the argument (e.g. pointers to dynamically-allocated objects, file descriptors ...

  11. Assignment operators

    Class-specific function properties virtual function: override specifier (C++11): final specifier (C++11): explicit (C++11): static

  12. Copy assignment operator

    The copy assignment operator selected for every non-static class type (or array of class type) memeber of T is trivial. A trivial copy assignment operator makes a copy of the object representation as if by std::memmove. All data types compatible with the C language (POD types) are trivially copy-assignable.

  13. Assignment operators

    From cppreference.com < cpp‎ | languagecpp‎ | language C++

  14. operator overloading

    In those situations where copy assignment cannot benefit from resource reuse (it does not manage a heap-allocated array and does not have a (possibly transitive) member that does, such as a member std::vector or std::string), there is a popular convenient shorthand: the copy-and-swap assignment operator, which takes its parameter by value (thus working as both copy- and move-assignment ...

  15. 21.12

    21.12 — Overloading the assignment operator. Alex July 22, 2024. The copy assignment operator (operator=) is used to copy values from one object to another already existing object. As of C++11, C++ also supports "Move assignment". We discuss move assignment in lesson 22.3 -- Move constructors and move assignment.

  16. Assignment operator with reference members

    Just don't do it. The solution is simple: if the class needs to support assignment, don't use any reference members. I have a lot of classes which take reference arguments, but store them as pointers, just so the class can support assignment. Something like: struct A. {. int* myRef; A( int& ref ) : myRef( &ref ) {}

  17. std::vector<T,Allocator>::assign

    std::vector<T,Allocator>:: assign. Replaces the contents of the container. 1) Replaces the contents with count copies of value value. 2) Replaces the contents with copies of those in the range [first,last). The behavior is undefined if either argument is an iterator into *this. This overload has the same effect as overload (1) if InputIt is an ...

  18. Copy constructors and copy assignment operators (C++)

    Use an assignment operator operator= that returns a reference to the class type and takes one parameter that's passed by const reference—for example ClassName& operator=(const ClassName& x);. Use the copy constructor. If you don't declare a copy constructor, the compiler generates a member-wise copy constructor for you.

  19. Copy assignment operator

    Copy assignment operator. A copy assignment operator of class T is a non-template non-static member function with the name operator= that takes exactly one parameter of type T, T&, const T&, volatile T&, or const volatile T&. A type with a public copy assignment operator is CopyAssignable.

  20. c++

    Thanks. I was a bit confused by this question, so for reference: you talk about "move assignment", but the c2 = c1 line is not a move assignment, it is a copy assignment (and thus the reference member is a problem). It should be c2 = std::move(c1), perhaps. You actually can make this work, but the problem is that there's no way to mark the ...

  21. C++ Operator Precedence and Associativity

    C++ Operators Associativity. Operator associativity is the direction from which an expression is evaluated. For example, int a = 1; int b = 4; // a will be 4 a = b; Take a look at a = 4; statement. The associativity of the = operator is from right to left. Hence, the value of b is assigned to a, and not in the other direction.. Also, multiple operators can have the same level of precedence (as ...