Art, Design, and Fashion Thesis Topics
This page provides a comprehensive list of art, design, and fashion thesis topics , designed to inspire students pursuing degrees in these creative fields. Covering 15 diverse categories, the list reflects current issues, recent trends, and future directions in areas such as art history, graphic design, fashion marketing, and digital media. Whether you’re exploring sustainable fashion, multimedia arts, or product design, these topics offer a broad range of research possibilities that align with both academic standards and industry needs. This guide will help you choose a compelling thesis topic that reflects your passion and academic goals in the evolving world of art, design, and fashion.
300 Art, Design, and Fashion Thesis Topics
In this section, we present a comprehensive list of 300 art, design, and fashion thesis topics, organized into 15 distinct categories. Each category contains 20 topics that reflect current issues, emerging trends, and future directions in these dynamic fields. Whether you are studying art history, graphic design, fashion marketing, or product design, this list provides a wide range of research ideas to inspire your thesis work. Explore topics that address sustainability, digital innovation, and cultural influences to create meaningful contributions to the world of art, design, and fashion.
Academic Writing, Editing, Proofreading, And Problem Solving Services
Get 10% off with 24start discount code, 1. art history thesis topics.
- The influence of Renaissance art on contemporary artistic practices
- The role of women in 19th-century art movements
- Analyzing the use of light in Baroque painting
- The impact of postmodernism on 20th-century art
- Art and politics: The role of propaganda in World War II-era art
- The evolution of portraiture from the 16th century to the present
- The significance of religious iconography in Byzantine art
- The influence of African art on modern Western artists
- The role of the museum in shaping public perceptions of art
- Examining the feminist art movement of the 1970s
- The impact of colonialism on the art of indigenous cultures
- The development of abstract expressionism in the United States
- Art and technology: How digital tools are reshaping art history
- The rise of street art and its cultural significance
- The role of color symbolism in medieval European art
- Analyzing the impact of Impressionism on modern art
- The evolution of art patronage in the Renaissance
- The role of art in the French Revolution
- Exploring the use of surrealism in 20th-century European art
- The relationship between art and architecture in Gothic cathedrals
2. Art Thesis Topics
- The role of art in expressing cultural identity
- The impact of technology on modern art practices
- The evolution of sculpture from classical to contemporary styles
- The use of mixed media in contemporary art installations
- Examining the intersection of art and mental health
- The role of public art in urban spaces
- Exploring digital art as a form of social commentary
- The role of art in political movements throughout history
- The influence of Asian art on Western modernism
- The role of environmental art in raising awareness of climate change
- Exploring the psychological impact of color in art
- Art as a tool for community engagement and activism
- The relationship between fine art and commercial art
- The role of art therapy in modern mental health practices
- How social media is reshaping the art world
- The influence of fashion on contemporary art
- The use of symbolism in abstract art
- Exploring the concept of the “artistic genius” in the 21st century
- The role of artificial intelligence in the creation of digital art
- The impact of global art fairs on local art markets
3. Communication Design Thesis Topics
- The role of typography in brand identity
- How color theory influences consumer behavior in advertising
- The impact of digital communication design on social media platforms
- Examining the role of semiotics in visual communication
- The evolution of corporate design in the digital age
- The relationship between graphic design and consumer psychology
- Communication design strategies for sustainable brands
- Exploring user interface (UI) design in mobile applications
- The influence of cultural symbols in global advertising
- The role of motion graphics in digital marketing campaigns
- The impact of augmented reality on communication design
- Examining the use of minimalist design in web interfaces
- The evolution of packaging design in the digital marketplace
- How infographic design enhances the communication of complex data
- The role of branding in the success of tech startups
- The influence of retro design aesthetics on modern advertising
- Exploring visual communication in virtual reality environments
- The role of interactive design in shaping user experiences
- How AI is influencing the future of communication design
- The role of animation in conveying brand narratives
4. Fashion Design Thesis Topics
- The influence of streetwear on contemporary fashion
- Sustainable fashion: Exploring eco-friendly materials and practices
- The role of fashion in expressing cultural identity
- The impact of technology on fashion design and production
- Exploring the concept of gender-neutral fashion
- The role of fashion designers in shaping global trends
- The influence of historical fashion trends on modern designs
- The rise of fast fashion and its impact on the environment
- The intersection of fashion and politics: Clothing as a form of protest
- The role of fashion design in costume creation for film and theater
- The use of 3D printing in fashion design
- Examining the relationship between fashion and body image
- The influence of social media influencers on fashion trends
- How haute couture is evolving in the age of technology
- Exploring the role of fashion design in the luxury goods market
- The impact of fashion photography on brand identity
- The role of wearable technology in fashion design
- Exploring the ethical implications of using animal products in fashion
- The relationship between fashion and art: Collaboration between designers and artists
- The future of fashion design in a post-pandemic world
5. Fine Art Thesis Topics
- Exploring the relationship between fine art and social justice
- The role of emotion in abstract painting
- Examining the impact of contemporary sculpture on public spaces
- The influence of digital tools on fine art practices
- How fine art is used to express political commentary
- The role of cultural heritage in the preservation of traditional fine art techniques
- The use of photography in conceptual fine art
- The evolution of performance art in the 21st century
- Examining the influence of contemporary art galleries on fine art trends
- The role of fine art in exploring mental health themes
- The impact of urbanization on landscape painting
- How fine artists are responding to the climate crisis
- The use of mixed media in modern fine art practices
- The relationship between fine art and digital installations
- Exploring the use of light in modern sculpture
- The role of artist residencies in shaping fine art careers
- How fine art engages with feminist theory
- The role of public funding in supporting fine art initiatives
- Examining the use of color in modern abstract fine art
- The future of fine art in an increasingly digital world
6. Graphic Design Thesis Topics
- The evolution of logo design in branding
- The role of graphic design in shaping political campaigns
- Exploring the relationship between graphic design and environmentalism
- The use of animation in digital advertising
- The impact of typography on brand identity
- The influence of minimalist design on user experience
- The role of color psychology in graphic design
- The future of graphic design in virtual and augmented reality
- The use of visual storytelling in graphic design for nonprofits
- Exploring the role of graphic design in social media campaigns
- How AI is reshaping the future of graphic design
- The evolution of print design in a digital age
- The role of graphic design in creating immersive user interfaces
- Exploring the impact of retro design trends on modern graphic design
- The influence of graphic design on packaging and product design
- How visual hierarchies influence consumer decisions in web design
- Exploring the intersection of graphic design and motion graphics
- The role of data visualization in graphic design for journalism
- How cultural heritage influences global graphic design trends
- The role of graphic design in shaping corporate social responsibility messaging
7. Industrial Design Thesis Topics
- Exploring the role of industrial design in creating sustainable products
- The evolution of user-centered design in product development
- The impact of 3D printing on industrial design practices
- Exploring biomimicry in industrial design for innovative solutions
- The role of ergonomics in industrial design
- The use of recycled materials in sustainable product design
- The future of industrial design in wearable technology
- The role of industrial design in the development of smart home products
- How industrial design is shaping the future of transportation
- Exploring the impact of mass production on industrial design aesthetics
- The influence of industrial design on creating inclusive products
- The impact of industrial design on healthcare devices
- Exploring the role of industrial design in the development of consumer electronics
- The use of AI in optimizing industrial design processes
- The role of industrial design in creating eco-friendly packaging
- Exploring industrial design solutions for reducing energy consumption
- The relationship between industrial design and branding in product development
- The future of industrial design in the circular economy
- Exploring the role of industrial design in luxury goods production
- How industrial design contributes to innovation in the automotive industry
8. Interior Design Thesis Topics
- Exploring sustainable materials in modern interior design
- The role of biophilic design in enhancing well-being
- The influence of color psychology on residential interiors
- The impact of technology on smart home interior design
- The role of interior design in improving office productivity
- The evolution of minimalist interior design trends
- Exploring the relationship between culture and interior design styles
- The impact of interior design on retail store success
- The role of lighting design in shaping interior spaces
- The influence of Scandinavian design on global interior trends
- Interior design strategies for small spaces in urban areas
- The use of eco-friendly materials in luxury interior design
- The role of interior design in promoting energy efficiency
- The future of virtual reality in interior design
- The influence of sustainable architecture on interior design practices
- The role of interior design in hospitality: Designing for the modern traveler
- Exploring the impact of interior design on health and well-being in healthcare facilities
- The relationship between interior design and branding in commercial spaces
- The role of furniture design in shaping interior spaces
- The future of customizable interior design using AI and 3D printing
9. Multimedia Arts Thesis Topics
- The impact of virtual reality on the future of multimedia arts
- Exploring the relationship between interactive media and audience engagement
- The role of multimedia arts in digital storytelling
- The use of motion capture technology in multimedia performances
- The influence of video art on contemporary visual culture
- The impact of digital installations on public art spaces
- The role of multimedia arts in immersive theatre
- Exploring the use of projection mapping in live performances
- The role of multimedia in enhancing museum exhibitions
- The future of interactive digital experiences in multimedia arts
- Exploring the role of sound design in multimedia installations
- The use of augmented reality in creating interactive art experiences
- The influence of gaming technology on multimedia arts
- The role of multimedia in documenting social and political movements
- The impact of 360-degree video on audience immersion
- Exploring the use of AI in generating multimedia art
- The role of multimedia arts in promoting environmental awareness
- The influence of multimedia on traditional performance art forms
- The use of interactive touchscreens in public art installations
- The future of multimedia arts in virtual reality platforms
10. Sustainable Fashion Thesis Topics
- The role of slow fashion in combating fast fashion’s environmental impact
- Exploring sustainable materials in fashion design
- The future of biodegradable fabrics in fashion production
- The role of ethical consumerism in the sustainable fashion movement
- Innovations in textile recycling for sustainable fashion
- The impact of digital fashion on reducing waste in the fashion industry
- Exploring the relationship between fashion supply chains and sustainability
- The role of eco-friendly dyes in sustainable fashion
- The influence of upcycling on contemporary fashion design
- The role of sustainable fashion in reducing the carbon footprint of the industry
- The impact of consumer behavior on the growth of sustainable fashion brands
- Exploring the use of circular economy principles in fashion
- The future of sustainable fashion marketing and branding
- The role of technology in enabling sustainable fashion production
- The relationship between slow fashion and cultural preservation
- The use of 3D printing in creating sustainable fashion products
- The influence of zero-waste fashion design on the industry
- Exploring the role of fashion activism in promoting sustainability
- The role of education in fostering sustainable fashion practices
- The future of plant-based and lab-grown materials in fashion
11. Video Game Thesis Topics
- The role of narrative design in creating immersive video game experiences
- The impact of AI on character development in video games
- Exploring the influence of video game design on player behavior
- The role of video games in promoting education and learning
- The future of virtual reality in shaping video game experiences
- The influence of indie games on mainstream video game development
- The role of sound design in creating immersive video game worlds
- Exploring the ethics of violence in video game narratives
- The impact of multiplayer gaming on social interaction
- The role of video games in exploring mental health issues
- The influence of gamification on non-gaming industries
- The future of augmented reality in video game design
- The role of video games in fostering creative storytelling
- Exploring the use of procedural generation in video game development
- The impact of video games on youth culture and identity
- The role of video games in promoting inclusivity and diversity
- The influence of esports on the video game industry
- Exploring the relationship between video game design and player motivation
- The role of video game engines in shaping game development
- The future of video games in shaping interactive media and entertainment
12. Visual Communication Design Thesis Topics
- The role of visual communication in shaping brand identity
- Exploring the use of typography in digital media design
- The impact of minimalist design on user experience
- The role of color theory in visual communication for advertising
- The future of motion graphics in visual communication
- Exploring the role of visual storytelling in marketing campaigns
- The influence of cultural symbols on global visual communication
- The impact of infographic design on conveying complex information
- The role of visual communication in social media branding
- The influence of interactive design on digital user experiences
- The future of immersive design in visual communication
- The role of iconography in shaping corporate identity
- Exploring the relationship between graphic design and visual communication
- The impact of augmented reality on visual communication design
- The role of visual communication in public awareness campaigns
- Exploring the influence of retro design on contemporary visual communication
- The role of storytelling through visual design in branding
- The future of AI-generated design in visual communication
- The role of visual communication in environmental campaigns
- The influence of visual identity in product design and packaging
13. Product Design Thesis Topics
- The role of sustainable materials in product design
- The impact of ergonomics on consumer product development
- Exploring the use of biomimicry in innovative product design
- The influence of technology on product design innovation
- The role of user-centered design in creating successful products
- The impact of 3D printing on product development and design
- Exploring the relationship between product design and consumer behavior
- The future of smart products in the Internet of Things (IoT)
- The role of aesthetics in successful product design
- Exploring design for durability in product development
- The influence of mass customization on product design
- The role of eco-friendly product design in sustainable development
- The impact of AI on optimizing product design processes
- Exploring modularity in product design for efficiency and flexibility
- The role of product design in creating wearable technology
- The impact of cultural differences on global product design trends
- Exploring the future of human-centered product design
- The role of design thinking in product innovation
- The influence of product packaging on consumer purchasing decisions
- The role of product design in reducing electronic waste
14. Digital Media Design Thesis Topics
- Exploring the role of digital media in shaping modern communication
- The impact of user experience (UX) design in digital platforms
- The role of digital media design in enhancing e-learning experiences
- The influence of digital media on brand storytelling
- Exploring the future of augmented reality in digital media design
- The role of digital animation in creating compelling content
- The impact of mobile-first design on digital media strategies
- The influence of social media on the evolution of digital media design
- The role of data visualization in digital media journalism
- Exploring the use of digital media in interactive art installations
- The impact of virtual reality on digital media design
- The future of digital media design in gaming and entertainment
- The role of AI in automating digital media content creation
- Exploring the relationship between digital media design and advertising
- The impact of digital media on transforming traditional media outlets
- The role of video content in shaping digital media strategies
- The influence of UX/UI design in mobile app development
- The future of digital media design in immersive storytelling
- Exploring digital media design for social change and advocacy
- The role of digital media in shaping the future of advertising
15. Fashion Marketing Thesis Topics
- The role of social media influencers in fashion marketing
- The impact of e-commerce on fashion retail strategies
- Exploring the future of digital fashion marketing campaigns
- The role of branding in luxury fashion marketing
- The influence of consumer behavior on fashion marketing strategies
- The role of fashion bloggers in shaping brand identity
- The impact of sustainability on fashion marketing strategies
- Exploring the relationship between fashion marketing and cultural trends
- The role of celebrity endorsements in fashion brand marketing
- The future of omnichannel marketing in the fashion industry
- The influence of fashion magazines on consumer perceptions
- The role of data analytics in fashion marketing strategies
- Exploring digital advertising trends in fashion marketing
- The impact of fast fashion on fashion marketing practices
- The role of email marketing in building fashion brand loyalty
- The influence of fashion marketing on youth culture
- The future of influencer marketing in fashion retail
- The role of visual merchandising in fashion marketing
- The impact of mobile shopping apps on fashion marketing strategies
- The role of fashion shows in promoting global fashion brands
The above list of thesis topics provides students with a wide array of research ideas across the diverse fields of art, design, and fashion. Covering current issues, emerging trends, and future directions, these topics are designed to inspire innovative research and creative exploration. Whether your interest lies in sustainable fashion, digital media, or industrial design, this comprehensive list offers plenty of opportunities to craft a meaningful and impactful thesis that reflects your passion and academic goals.
The Variety 0f Art, Design, and Fashion Thesis Topics
The world of art, design, and fashion is constantly evolving, driven by technological innovations, cultural shifts, and societal demands. Whether through visual communication, product design, or fashion marketing, these fields offer boundless opportunities for creative expression and problem-solving. Writing a thesis in art, design, and fashion allows students to explore their passions while addressing current challenges, examining recent trends, and imagining future directions. This article outlines the diverse range of thesis topics available in these creative disciplines, focusing on current issues, recent trends, and future directions, providing students with valuable insight into the scope of their research.
Current Issues in Art, Design, and Fashion
Sustainability in Design and Fashion One of the most pressing issues in the fields of art, design, and fashion is sustainability. As the world grapples with climate change and environmental degradation, there is growing awareness of the need to reduce waste and create eco-friendly products. In fashion, the fast fashion industry is facing criticism for its significant environmental impact, leading to the rise of slow fashion and sustainable practices. Designers are now exploring the use of organic, recycled, and biodegradable materials to minimize their carbon footprint. Thesis topics in this area could focus on sustainable fashion production, the role of circular design in product development, or the impact of eco-friendly materials on consumer behavior.
In interior design, sustainability is also gaining momentum. From energy-efficient lighting to the use of recycled materials in construction, designers are challenged to create aesthetically pleasing and environmentally responsible spaces. A thesis exploring how sustainable materials influence the design of public spaces or how energy-efficient design can enhance the well-being of occupants would be timely and relevant in today’s climate-conscious society.
Cultural Representation and Inclusivity Another significant issue in art, design, and fashion is the need for greater cultural representation and inclusivity. The art world has long been criticized for its lack of diversity, and there is a growing movement toward showcasing underrepresented voices and perspectives. This movement is also evident in fashion and design, where inclusivity is becoming a key focus. Designers are increasingly considering diverse body types, gender identities, and cultural backgrounds in their work. Thesis topics in this area might examine the evolution of inclusive design in the fashion industry, the representation of marginalized communities in contemporary art, or the role of cultural heritage in shaping design trends.
The intersection of technology and cultural representation is another area ripe for exploration. Digital media and augmented reality (AR) are providing new platforms for artists and designers to showcase diverse narratives. A thesis investigating how digital tools are used to enhance cultural inclusivity in visual communication or how AR is transforming the representation of indigenous art could offer fresh perspectives on inclusivity in the creative industries.
The Impact of Technology on Art and Design Technology is reshaping the landscape of art, design, and fashion in unprecedented ways. The rise of digital art, AI-generated designs, and virtual fashion shows is challenging traditional notions of creativity and craftsmanship. Artists and designers are now using tools such as 3D printing, digital sketching, and motion graphics to push the boundaries of their work. For instance, digital fashion, where clothing exists only in a virtual environment, is gaining traction as a more sustainable alternative to physical production. A thesis topic exploring the impact of digital tools on the fashion design process or how AI is influencing product design could delve into the creative potential and limitations of technology in these fields.
Additionally, the rise of NFTs (Non-Fungible Tokens) in the art world is transforming how art is bought, sold, and owned. Artists are using blockchain technology to authenticate and sell digital artworks, creating a new market for digital art collectors. A thesis could examine the implications of NFTs for the future of the art market or how blockchain technology is influencing the value and ownership of creative works.
Recent Trends in Art, Design, and Fashion
Digital Transformation in Creative Fields The digital transformation of art, design, and fashion is one of the most significant trends in recent years. As more creative professionals turn to digital tools and platforms, the lines between traditional art forms and new media are blurring. Digital media design, in particular, has seen rapid growth, with designers incorporating motion graphics, augmented reality (AR), and virtual reality (VR) into their work. These technologies are enhancing user engagement and creating immersive experiences, which are becoming increasingly popular in advertising, gaming, and entertainment.
In the fashion world, the COVID-19 pandemic accelerated the adoption of digital fashion shows, virtual fitting rooms, and online shopping experiences. Designers are now experimenting with 3D design software to create digital garments that can be “worn” in virtual spaces. A thesis exploring the impact of digital tools on fashion marketing or how AR is being used to enhance customer experiences in retail would align with this growing trend.
Personalization and Customization In both fashion and product design, personalization is becoming a key trend. Consumers are increasingly seeking unique, customized products that reflect their individual preferences and values. This shift is driven by advances in manufacturing technologies, such as 3D printing and mass customization, which allow designers to create personalized products on demand. A thesis examining how personalization is influencing consumer behavior in fashion or exploring the use of 3D printing in custom product design could provide valuable insights into this growing trend.
In the digital media space, personalization is also gaining traction as brands use data-driven design to tailor content to individual users. From personalized websites to targeted advertising, designers are leveraging user data to create more engaging and relevant experiences. A thesis focused on the ethical considerations of data-driven design or how personalization is shaping visual communication strategies could offer a critical analysis of this trend.
Collaboration Across Disciplines Collaboration between different creative disciplines is another key trend shaping the future of art, design, and fashion. As the boundaries between these fields become more fluid, designers, artists, and technologists are increasingly working together to create innovative, cross-disciplinary projects. For example, the integration of fashion and technology has led to the development of wearable tech, where fashion designers collaborate with engineers to create clothing that incorporates digital elements, such as sensors or interactive displays.
Similarly, product designers are collaborating with environmental scientists to create sustainable products that meet both aesthetic and functional needs. A thesis exploring how interdisciplinary collaboration is driving innovation in design or examining the role of technology in facilitating cross-disciplinary projects would align with this emerging trend.
Future Directions in Art, Design, and Fashion
Sustainable Innovation As sustainability becomes a top priority for industries worldwide, the future of art, design, and fashion will likely be defined by eco-friendly innovations. Designers are increasingly focusing on creating products that minimize waste and use sustainable materials, from biodegradable textiles in fashion to recyclable packaging in product design. A thesis that explores the future of sustainable fashion materials or investigates the role of industrial design in promoting circular economies would contribute to this critical conversation.
Additionally, sustainable architecture and interior design are expected to play a significant role in the future of the design industry. Green building practices, energy-efficient designs, and eco-friendly materials will shape how spaces are designed and built in the coming years. A thesis that examines the future of sustainable interior design or explores the role of smart technologies in creating energy-efficient buildings would align with this forward-thinking direction.
The Role of AI and Automation Artificial intelligence (AI) and automation are set to revolutionize the creative process in art, design, and fashion. From AI-generated artwork to automated product design, technology will continue to play an increasingly dominant role in shaping creative industries. In fashion, AI is already being used to predict trends, optimize supply chains, and create personalized shopping experiences. A thesis exploring how AI is transforming fashion retail or investigating the role of automation in product design would provide insight into the future of creativity in a tech-driven world.
Additionally, AI-generated art is challenging traditional notions of authorship and creativity. As machines become capable of creating original artworks, the role of the artist is shifting. A thesis examining the ethical implications of AI in the art world or exploring the potential of AI in collaborative creative processes could offer valuable contributions to this emerging area of research.
Globalization and Cultural Exchange Globalization will continue to influence the future of art, design, and fashion, leading to greater cultural exchange and collaboration across borders. As creative professionals engage with diverse cultural perspectives, new design languages and artistic movements will emerge. This cultural cross-pollination will create opportunities for designers to incorporate global influences into their work while maintaining a strong sense of cultural identity.
A thesis that investigates how globalization is shaping contemporary fashion design or explores the impact of cultural exchange on visual communication design would offer a forward-looking perspective on how creativity is evolving in an increasingly interconnected world.
The fields of art, design, and fashion are vibrant, dynamic, and constantly evolving. By focusing on current issues, such as sustainability and inclusivity, exploring recent trends like digital transformation and personalization, and considering future directions such as AI innovation and globalization, students can develop meaningful and impactful thesis projects. These topics not only reflect the challenges and opportunities of today but also anticipate the trends that will shape the future of creativity. Through their research, students can contribute to the ongoing dialogue that drives progress in art, design, and fashion, making their mark on the industries they are passionate about.
iResearchNet Writing Services for Custom Thesis Papers
Writing a thesis in art, design, or fashion is a complex and demanding process that requires creativity, academic rigor, and a deep understanding of current industry trends. At iResearchNet, we provide comprehensive writing services to support students in developing high-quality custom thesis papers. Whether you need assistance with research, writing, or formatting, our team of expert writers is here to help you craft a thesis that meets your academic standards and reflects your unique perspective. We are dedicated to helping you achieve your academic goals while ensuring your thesis is original, well-researched, and tailored to your specific requirements.
At iResearchNet, we take pride in offering a range of services that cater to the diverse needs of students in the fields of art, design, and fashion. Here are 12 key features that set our services apart:
- Expert Degree-Holding Writers Our team consists of professional writers with advanced degrees in art, design, fashion, and related fields. These experts bring both academic and industry experience, ensuring that your thesis is informed by the latest trends and practices in your area of study.
- Custom Written Works We understand that every thesis is unique. That’s why all of our papers are written from scratch and tailored to your specific research topic, methodology, and academic guidelines. This guarantees that your thesis is 100% original and customized to your individual needs.
- In-depth Research Our writers conduct thorough research using peer-reviewed academic sources, industry reports, and other reliable materials. Whether you’re exploring the impact of digital media on art or examining sustainable fashion practices, we ensure that your thesis is supported by high-quality, relevant research.
- Custom Formatting (APA, MLA, Chicago/Turabian, Harvard) Proper formatting is crucial in academic writing, and our writers are proficient in all major citation styles, including APA, MLA, Chicago/Turabian, and Harvard. We ensure that your thesis is formatted correctly, from citations to bibliography, meeting your institution’s requirements.
- Top Quality At iResearchNet, we prioritize quality. Every thesis undergoes multiple rounds of editing and proofreading to ensure that it is free from grammatical errors, well-structured, and meets the highest academic standards. We guarantee that your thesis will be polished and professional.
- Customized Solutions We offer flexible, customized solutions to meet your needs. Whether you need help with just one chapter or the entire thesis, our services can be tailored to fit your specific requirements. We work with you throughout the process to ensure that your thesis reflects your vision.
- Flexible Pricing We understand that students have different budgets, which is why we offer competitive and flexible pricing. Despite our affordable rates, we never compromise on quality. Our pricing options ensure that you receive top-notch service, no matter your budget.
- Timely Delivery Meeting deadlines is critical in academic work, and we take pride in delivering your thesis on time. Our team works efficiently to ensure that you have ample time to review the final product and request any revisions before your submission deadline.
- 24/7 Support Our customer support team is available 24/7 to answer any questions or provide updates on your order. Whether you need help placing an order, communicating with your writer, or tracking the progress of your thesis, we are here to assist you at any time.
- Absolute Privacy We take your privacy and confidentiality seriously. All personal information and project details are kept strictly confidential. You can trust that your identity and your thesis are protected throughout the entire writing process.
- Easy Order Tracking Our user-friendly platform allows you to track the progress of your thesis in real-time. You’ll have full visibility into each stage of the writing process, from research to final delivery, ensuring that you stay informed and in control at all times.
- Money-Back Guarantee Your satisfaction is our priority. If for any reason you are not completely satisfied with the final product, we offer a money-back guarantee. We are committed to delivering a thesis that meets your expectations or providing a full refund.
iResearchNet is dedicated to helping students in art, design, and fashion succeed by providing top-quality, customized thesis writing services. Our expert writers, in-depth research, and commitment to excellence ensure that your thesis will be well-written, thoroughly researched, and tailored to your specific needs. With features like flexible pricing, short deadlines, and 24/7 support, we make the thesis-writing process as smooth and stress-free as possible. Let us help you achieve your academic goals by delivering a high-quality thesis that reflects your passion and creativity in the fields of art, design, and fashion.
ake the Next Step: Order Your Custom Thesis Paper Today!
Are you ready to excel in your academic journey? At iResearchNet, we make it easy for you to get the high-quality thesis paper you need in art, design, and fashion. Whether you’re tackling a complex research topic or need help organizing your ideas, our expert team is here to guide you every step of the way.
With our custom writing services, you’ll receive a well-researched, professionally written thesis that meets your academic requirements. Don’t let the pressure of deadlines or the complexity of your topic hold you back. Take control of your academic success by placing your order today!
Buy your custom thesis paper on art, design, and fashion now and get the expert help you deserve. With iResearchNet’s top-tier writing services, you can confidently submit a thesis that reflects your creativity, hard work, and passion. Let’s bring your ideas to life—order your custom thesis paper today!
ORDER HIGH QUALITY CUSTOM PAPER
Information
- Author Services
Initiatives
You are accessing a machine-readable page. In order to be human-readable, please install an RSS reader.
All articles published by MDPI are made immediately available worldwide under an open access license. No special permission is required to reuse all or part of the article published by MDPI, including figures and tables. For articles published under an open access Creative Common CC BY license, any part of the article may be reused without permission provided that the original article is clearly cited. For more information, please refer to https://www.mdpi.com/openaccess .
Feature papers represent the most advanced research with significant potential for high impact in the field. A Feature Paper should be a substantial original Article that involves several techniques or approaches, provides an outlook for future research directions and describes possible research applications.
Feature papers are submitted upon individual invitation or recommendation by the scientific editors and must receive positive feedback from the reviewers.
Editor’s Choice articles are based on recommendations by the scientific editors of MDPI journals from around the world. Editors select a small number of articles recently published in the journal that they believe will be particularly interesting to readers, or important in the respective research area. The aim is to provide a snapshot of some of the most exciting work published in the various research areas of the journal.
Original Submission Date Received: .
- Active Journals
- Find a Journal
- Journal Proposal
- Proceedings Series
- For Authors
- For Reviewers
- For Editors
- For Librarians
- For Publishers
- For Societies
- For Conference Organizers
- Open Access Policy
- Institutional Open Access Program
- Special Issues Guidelines
- Editorial Process
- Research and Publication Ethics
- Article Processing Charges
- Testimonials
- Preprints.org
- SciProfiles
- Encyclopedia
Article Menu
- Subscribe SciFeed
- Google Scholar
- on Google Scholar
- Table of Contents
Find support for a specific problem in the support section of our website.
Please let us know what you think of our products and services.
Visit our dedicated information section to learn more about MDPI.
JSmol Viewer
Creative thinking in art and design education: a systematic review.
1. Introduction
1.1. creative thinking, 1.2. creativity, 1.3. state of the art, 1.4. purpose and research questions, 2.1. eligibility criteria and information sources, 2.2. search strategy.
Title | Authors’ Abstract | Keywords |
---|---|---|
Exploring creative pedagogical practices in secondary visual arts programmes in Ghana [ ]. | Secondary visual arts education provides learners with opportunities to develop critical thinking, and their creative potential, as part of their personal growth. This development happens when visual arts teachers actively integrate creative pedagogies to target creative thinking in learners. Ghana’s 2019 National Pre-tertiary Curriculum Framework has added creativity as one goal for all learners. This research study explores teachers’ perceptions and use of creative pedagogies as part of implementing this creativity into their teaching… | creative pedagogies; creativity; Ghana; policy; secondary visual arts |
SCAMPER as a Creative Idea Generation Method: Case Study on Graphic Design Students [ ]. | …The study follows the descriptive approaches in its theoretical aspect, and the qualitative approach based on process of observation for its practical aspect. Finally, the study reflects the teacher’s observation, and the development of students’ knowledge and perception. The results of the study showed that using SCAMPER has positive effects and impacts on the graphic design students, provides them with a more direct method and systematic approach to ensure ideation, so it sped up the process in generating ideas. Also, it provides an enjoyable environment to practice creative thinking. | Creative thinking; SCAMPER technique; Idea generation techniques; Creative problem-solving; Graphicdesign |
Cultivating Students’ Creative Thinking Using Visual Narrative in an Agile Blended Learning Environment [ ]. | The purpose of this study is to examine the effectiveness of a course design to foster students’ creative thinking using visual narrative. This research examined a course called “Thinking about the Past, Present and Future of a Locality” at K University in Japan as a case study. Through the analysis of data from students’ reflection reports and artifacts, the authors identified that students improved their imagination, narrative creation skill and expressive skill through Visual Narrative (VN) during the course, “Thinking about the Past, Present and Future of the Locality”… | Blended learning environment; Creative thinking; Instructional design; Projected-based learning; Social Constructivism; Visual narrative |
Cultivating Creativity of Graphic Design and Multimedia Students: The Perceptions of Arab Faculty and Experts [ ]. | …The current investigation surveys a sample of experts as well as professors teaching across the Arab World concerning their perceptions on the most significant correlates of creative thinking among students. Results point to the importance of: (1) instructors’ engagement; (2) appropriate use of instructional strategies, tools, and resources; (3) institutional support; (4) peer support; and (5) the removal of red-tape regulatory frameworks. Most importantly, this research highlights the need to move away from the rigid higher education creativity model assuming perfection, precision, accuracy, and optimal effectiveness to a more flexible creativity framework… | Arab world; creativity; graphic design; higher education; innovation; multimedia |
Challenge-based learning as a tool for creativity and talent expression [ ]. | …In this short paper, as a case study one, we will outline the DigiEduHack initiative, focusing on the potential of a challenge-based approach in stimulating and strengthening introspection, creative thinking and talent’s expression. Supported by a set of qualitative data collected before and after the event, this work reports an education case study. | challenge-based learning; creativity; digital education; hackathon; participatory learning |
Enhancing the creative learning experience through harnessing the creative potential of digital and social media platforms in art and design educational contexts [ ]. | …The research analyses the potential role of digital and social media applications in enhancing the creativity of art and design students, and explores the benefits they bring to the creative process both for students and educators. It involves two experimental studies; the first study explores the use of a digital painting technique by 23 fine arts students, while the second study investigates the use of social media apps by 42 graphic design students. The study is undertaken in an experimental educational setting and aims to determine how digital media can be employed by educators to expand student’s creative thinking… | Creativity; Education; Innovation; Repurposing; Social media |
Fostering collaboration and creative thinking through extra-curricular challenges with primary and secondary students [ ]. | …The research employed a correlational design using quantitative ANOVA to explore relationships between thinking processes and collaboration in producing creative answers. The data (N = 1445 teams) was collected from the Australian and New Zealand teams of seven students participating in a five-minute spontaneous divergent thinking challenge in 2019. The data reported operational differences between the teams to generate creative outcomes. STEM teams saw enhanced collaborative thinking compared to other teams in a common challenge. The data has implications for teacher-initiated collaboration pedagogy in different learning areas. | 21st century skills; Arts; Creativity; Critical thinking; Extra-curricular challenges; Problemsolving; School students; STEM; Teamwork |
Global creativity: Intercultural “hands-on” workshops for pre-service primary art teachers [ ]. | This seminal paper is presented against the background of a “hands-off” approach to teaching visual arts in most of the Western world where visual arts education is often considered by the school community as peripheral to the real “mission” of education. Most scholars agree that the role of pre-service teachers in the twenty-first century is to develop creative thinking and action in children. However limited research has been conducted into this area of study… | Global creativity; The role of pre-service primary teachers; Visual arts education |
2.3. Study Selection and Data Collection Process
2.4. study risk of bias assessment, 2.5. effect measures, 2.6. synthesis methods, 2.7. results of syntheses, 3.1. study selection.
- Creativity and innovation programs offered by AACSB-accredited U.S. colleges of business: A Web mining study [ 34 ]: this study is solely focused on the business and sales areas and does not contribute to any of the research questions.
- Posthumanist Stylistics [ 35 ]: this study is focused on philosophical analysis and review related to posthumanism and does not contribute to any of the research questions.
- Integrating Entrepreneurship and Art to Improve Creative Problem Solving in Fisheries Education [ 36 ]: the study is focused on fisheries education and does not contribute to any of the research questions.
- Launching a solidarity campaign: Technology-enhanced project-based language learning to promote entrepreneurial education and social awareness [ 37 ]. This study is focused on the business and language areas and does not contribute to any of the research questions.
3.2. Study Characteristics
3.3. results of individual studies, 4. discussion and conclusions, limitations, supplementary materials, author contributions, conflicts of interest.
- Trevallion, D.; Nischang, L.C. The Creativity Revolution and 21st Century Learning. Int. J. Innov. Creat. Change 2021 , 15 , 1–25. [ Google Scholar ]
- Pellegrino, J.W.; Hilton, M.L. Education for Life and Work: Developing Transferable Knowledge and Skills in the 21st Century ; National Academies Press: Washington, DC, USA, 2012. [ Google Scholar ]
- Jefferson, M.; Anderson, M. Transforming Schools: Creativity, Critical Reflection, Communication, Collaboration ; Bloomsbury Publishing: London, UK, 2017; ISBN 978-1-4742-3260-9. [ Google Scholar ]
- Díaz, M.A.D. Learning Styles and Pedagogical Methods in Higher Education. Ph.D. Thesis, Universidad Nacional de Educación a Distancia, Madrid, Spain, 2017. [ Google Scholar ]
- Lamb, P.S.; Mare, D.Q.; Doecke, E. Key Skills for the 21st Century: An Evidence-Based Review ; NSW Department of Education: Sydney, Australia, 2017. [ Google Scholar ]
- Falco, M. Reconsiderando las prácticas educativas: TICs en el proceso de enseñanza-aprendizaje. Tend. Pedagógicas 2017 , 29 , 59–76. [ Google Scholar ] [ CrossRef ]
- Hernández Jaime, J.; Jiménez Galán, Y.I.; Rodríguez Flores, E. Desarrollo de Competencias de Pensamiento Creativo y Práctico Para Iniciar Un Plan de Negocio: Diseño de Evidencias de Aprendizaje. RIDE. Rev. Iberoam. Investig. Desarro. Educ. 2018 , 9 , 314–342. [ Google Scholar ]
- Al-Mahasneh, R. The Role of Teachers in Establishing an Attractive Environment to Develop the Creative Thinking among Basic Stage Students in the Schools of Tafilah Governorate According to Their Own Perspective. J. Curric. Teach. 2018 , 7 , 206–221. [ Google Scholar ] [ CrossRef ]
- Khuana, K.; Khuana, T.; Santiboon, T. An Instructional Design Model with the Cultivating Research-Based Learning Strategies for Fostering Teacher Students’ Creative Thinking Abilities. Educ. Res. Rev. 2017 , 12 , 712–724. [ Google Scholar ]
- Timotheou, S.; Loannou, A. Learning and Innovation Skills in Making Contexts: A Comprehensive Analytical Framework and Coding Scheme. Educ. Technol. Res. Dev. 2021 , 69 , 3179–3207. [ Google Scholar ] [ CrossRef ]
- Gómez, E.L.; Garrido, M.C.D.; González, M.L.C. Investigación e Internacionalización en la Formación Basada en Competencias ; Dykinson: Madrid, Spain, 2021; ISBN 978-84-13-77475-6. [ Google Scholar ]
- Kim, K.H. Demystifying Creativity: What Creativity Isn’t and Is? Roeper Rev. 2019 , 41 , 119–128. [ Google Scholar ] [ CrossRef ]
- Wilson, C.; Lennox, P.; Brown, M.; Hughes, G. How to Develop Creative Capacity for the Fourth Industrial Revolution: Creativity and Employability in Higher Education: International Conference on Knowledge, Innovation and Enterprise (KIE 2017). In Creativity, Innovation and Wellbeing ; Reisman, F., Ed.; Aston University: Birmingham, UK, 2017; Volume V, pp. 241–274. [ Google Scholar ]
- Monahan, C.; Munakata, M.; Vaidya, A. Creativity as an Emergent Property of Complex Educational System. Northeast. J. Complex Syst. (NEJCS) 2019 , 1 , 4. [ Google Scholar ] [ CrossRef ]
- Monteza, D. Estrategias didácticas para el pensamiento creativo en estudiantes de secundaria: Una revisión sistemática. Rev. Innova Educ. 2022 , 4 , 120–134. [ Google Scholar ] [ CrossRef ]
- Delgado, C. Estrategias didácticas para fortalecer el pensamiento creativo en el aula. Un estudio meta-analítico. Rev. Innova Educ. 2022 , 4 , 51–64. [ Google Scholar ]
- Zambrano Yalama, N.I. El Desarrollo de La Creatividad En Estudiantes Universitarios. Conrado 2019 , 15 , 354–359. [ Google Scholar ]
- Acuña, J.A. Desarrollo del pensamiento crítico y creativo mediante estrategias interconectadas: Estrategias de aprendizaje, lectura crítica, y ABP. Gestión Compet. E Innovación 2017 , 5 , 145–162. [ Google Scholar ]
- Carvalho, T.; Fleith, D.; Almeida, L.d.S. Desarrollo del pensamiento creativo en el ámbito educativo. Latinoam. Estud. Educ. 2021 , 17 , 164–187. [ Google Scholar ] [ CrossRef ]
- Dietz, P.; Haley, M.K.; Malina, R.; Raskar, R.; Alford, J. (Ginger) Cultivating Creative Thinking: Stories from the Field. In Proceedings of the ACM SIGGRAPH 2014 Panels ; Association for Computing Machinery: New York, NY, USA, 2014; p. 1. [ Google Scholar ]
- Chen, Y.V.; Qian, Z.C. Enhance Creative Thinking by Collaborating with Designers. In Proceedings of the 2014 ASEE Annual Conference & Exposition, Indianapolis, IN, USA, 15–18 June 2014; pp. 24–519. [ Google Scholar ]
- Page, M.J.; McKenzie, J.E.; Bossuyt, P.M.; Boutron, I.; Hoffmann, T.C.; Mulrow, C.D.; Shamseer, L.; Tetzlaff, J.M.; Akl, E.A.; Brennan, S.E.; et al. Declaración PRISMA 2020: Una Guía Actualizada Para La Publicación de Revisiones Sistemáticas. Rev. Española Cardiol. 2021 , 74 , 790–799. [ Google Scholar ] [ CrossRef ]
- Samaniego, M.; Usca, N.; Salguero, J.; Quevedo, W. Documentos Proceso SLR Pensamiento Creativo. Available online: https://zenodo.org/records/10642149 (accessed on 3 January 2020).
- Poveda, E.M.B.; Giusti, M.R.D.; Morales, C. Preservación digital a largo plazo: Estándares, auditoría, madurez y planificación estratégica. Rev. Interam. De Bibl. 2022 , 45 , 14. [ Google Scholar ] [ CrossRef ]
- Fonseca, E.R. Conceptualización e Infraestructura para la Investigación Experimental en Ingeniería del Software. Ph.D. Thesis, Universidad Politécnica de Madrid, Madrid, Spain, 2014. [ Google Scholar ]
- Swanzy-Impraim, E.; Morris, J.E.; Lummis, G.W.; Jones, A. Exploring Creative Pedagogical Practices in Secondary Visual Arts Programmes in Ghana. Curric. J. 2023 , 34 , 558–577. [ Google Scholar ] [ CrossRef ]
- Hassan, S. SCAMPER as a Creative Idea Generation Method: Case Study on Graphic Design Students. Inf. Sci. Lett. 2023 , 12 , 1417–1428. [ Google Scholar ] [ CrossRef ]
- Zhang, X.; Kubota, K. Cultivating Students’ Creative Thinking Using Visual Narrative in an Agile Blended Learning Environment. In Proceedings of the Blended Learning: Lessons Learned and Ways Forward ; Li, C., Cheung, S.K.S., Wang, F.L., Lu, A., Kwok, L.F., Eds.; Springer Nature: Cham, Switzerland, 2023; pp. 163–173. [ Google Scholar ]
- Elkilany, E.A.; Yousef, W. Cultivating Creativity of Graphic Design and Multimedia Students: The Perceptions of Arab Faculty and Experts. SAGE Open 2021 , 11 , 21582440211058198. [ Google Scholar ] [ CrossRef ]
- Fiore, F.; Scroccaro, A.; Conci, A.; Montresor, A. Challenge-Based Learning as a Tool for Creativity and Talent Expression ; Universitat Politècnica de Catalunya: Barcelona, Spain, 2022; pp. 1945–1949. [ Google Scholar ]
- Hashimi, S.A. Enhancing the Creative Learning Experience through Harnessing the Creative Potential of Digital and Social Media Platforms in Art and Design Educational Contexts. Int. J. Arts Technol. 2020 , 12 , 84–101. [ Google Scholar ] [ CrossRef ]
- Norris, C.M.; Taylor, T.A.; Lummis, G.W. Fostering Collaboration and Creative Thinking through Extra-Curricular Challenges with Primary and Secondary Students. Think. Ski. Creat. 2023 , 48 , 101296. [ Google Scholar ] [ CrossRef ]
- Wade-Leeuwen, B. Boundary Breaking: Intercultural ‘Hands-on’ Creative Arts Workshops. In Proceedings of the EKSIG 2013 Conference, Loughborough, UK, 4–5 July 2013; pp. 1–18. [ Google Scholar ]
- Zhao, J.J.; Zhao, S.Y. Creativity and Innovation Programs Offered by AACSB-Accredited U.S. Colleges of Business: A Web Mining Study. J. Educ. Bus. 2022 , 97 , 285–294. [ Google Scholar ] [ CrossRef ]
- O’Halloran, K. Posthumanist Stylistics. Lang. Lit. 2023 , 32 , 129–162. [ Google Scholar ] [ CrossRef ]
- Jacobson, S.K.; Seavey, J.; Goodman, J.; Nichols, O.C.; Williams, L.C.; Márquez-García, M.; Barbosa, O. Integrating Entrepreneurship and Art to Improve Creative Problem Solving in Fisheries Education. Fisheries 2020 , 45 , 84–89. [ Google Scholar ] [ CrossRef ]
- Dooly, M.; Masats Viladoms, D.; Mont Algamasilla, M. Launching a Solidarity Campaign: Technology-Enhanced Project-Based Language Learning to Promote Entrepreneurial Education and Social Awareness. JOTSE J. Technol. Sci. Educ. 2021 , 11 , 260–269. [ Google Scholar ] [ CrossRef ]
- Lu, S.-Y.; Lo, C.-C.; Syu, J.-Y. Project-Based Learning Oriented STEAM: The Case of Micro–Bit Paper-Cutting Lamp. Int. J. Technol. Des. Educ. 2022 , 32 , 2553–2575. [ Google Scholar ] [ CrossRef ]
- Putri, A.S.; Prasetyo, Z.K.; Purwastuti, L.A.; Prodjosantoso, A.K.; Putranta, H. Effectiveness of STEAM-Based Blended Learning on Students’ Critical and Creative Thinking Skills. Int. J. Eval. Res. Educ. 2023 , 12 , 44. [ Google Scholar ] [ CrossRef ]
- Xia, C. Research on STEAM Maker Education Mode to Improve Children’s Innovation Ability in Shenzhen. In Proceedings of the Cross-Cultural Design ; Rau, P.-L.P., Ed.; Springer Nature: Cham, Switzerland, 2023; pp. 303–312. [ Google Scholar ]
- Wikoff, K.H.; Kieselburg, J.R.; Dwyer, M.T.; Marini, C. Building STEAM: Creating a Culture of Art in an Engineering Education. In Proceedings of the 2021 ASEE Virtual Annual Conference Content Access, Virtual, 26 July 2021. [ Google Scholar ]
- Pavlou, V.; Vella, R. Art, Sustainability and Partnerships. Int. J. Educ. Through Art 2023 , 19 , 3–10. [ Google Scholar ] [ CrossRef ]
- Yu, Y.-L. The Aesthetics between Us: Lifelong Learning from Learning to Do/Estetika Među Nama: Cjeloživotno Učenje Iz Prakse. Croat. J. Educ. 2022 , 23 , 125–143. [ Google Scholar ] [ CrossRef ]
- Bottinelli Montandon, M.; Canonica Manz, C. Image as a Vehicle of Cultural Expression Between Education and Society. In Proceedings of the 3rd International and Interdisciplinary Conference on Image and Imagination ; Villa, D., Zuccoli, F., Eds.; Springer International Publishing: Cham, Switzerland, 2023; pp. 751–760. [ Google Scholar ]
- Cai, Q.; Zhang, H.; Cai, L. The Role of the Art of Chinese Calligraphy and Music in Developing Creative Thinking Skills in Preschoolers Using Flipped Technology. J. Psycholinguist. Res. 2023 , 52 , 1973–1987. [ Google Scholar ] [ CrossRef ] [ PubMed ]
- Ibrahim, A.; Al-Khaldi, R.S.; Emam, D.E.; Hamidi, Y.M.A.; Khraisheh, M. Creating Creative Educational Opportunities among Engineering and Arts Students. In Proceedings of the 2023 ASEE Annual Conference & Exposition, Baltimore, MD, USA, 25 June 2023. [ Google Scholar ]
- Hsu, C.-Y.; Ou, S.-J. Innovative Practice of Sustainable Landscape Architecture Education—Parametric-Aided Design and Application. Sustainability 2022 , 14 , 4627. [ Google Scholar ] [ CrossRef ]
- Wu, Z. Understanding Teachers’ Cross-Disciplinary Collaboration for STEAM Education: Building a Digital Community of Practice. Think. Ski. Creat. 2022 , 46 , 101178. [ Google Scholar ] [ CrossRef ]
- Xue, Y.; Mu, H.; Xue, L.; Wang, X. Teaching Innovation and Practice of Mind Mapping Applied to Engineering Drawing Course. In Proceedings of the 2023 IEEE 12th International Conference on Educational and Information Technology (ICEIT), Chongqing, China, 16–18 March 2023; pp. 156–161. [ Google Scholar ]
- Wannapiroon, N.; Pimdee, P. Thai Undergraduate Science, Technology, Engineering, Arts, and Math (STEAM) Creative Thinking and Innovation Skill Development: A Conceptual Model Using a Digital Virtual Classroom Learning Environment. Educ. Inf. Technol. 2022 , 27 , 5689–5716. [ Google Scholar ] [ CrossRef ]
- Chiu, M.-C.; Hwang, G.-J.; Hsia, L.-H. Promoting Students’ Artwork Appreciation: An Experiential Learning-Based Virtual Reality Approach. Br. J. Educ. Technol. 2023 , 54 , 603–621. [ Google Scholar ] [ CrossRef ]
- Polina, L.; Vlada, K.; Bohemia, E.; Semichevskaya, T.; Solovyova, A. Student experience of online international design studio participation. In Proceedings of the DS 117: Proceedings of the 24th International Conference on Engineering and Product Design Education (E&PDE 2022), London, UK, 8–9 September 2022; The Design Society: London, UK, 2022. [ Google Scholar ]
- Ruan, Y. Application of Immersive Virtual Reality Interactive Technology in Art Design Teaching. Comput. Intell. Neurosci. 2022 , 2022 , e5987191. [ Google Scholar ] [ CrossRef ]
- Lee, U.; Han, A.; Lee, J.; Lee, E.; Kim, J.; Kim, H.; Lim, C. Prompt Aloud!: Incorporating Image-Generative AI into STEAM Class with Learning Analytics Using Prompt Data. Educ. Inf. Technol. 2023 , 1–31. [ Google Scholar ] [ CrossRef ]
- Wilson, H.E.; Song, H.; Johnson, J.; Presley, L.; Olson, K. Effects of Transdisciplinary STEAM Lessons on Student Critical and Creative Thinking. J. Educ. Res. 2021 , 114 , 445–457. [ Google Scholar ] [ CrossRef ]
- Guyotte, K.W. Collaborative Creativity in STEAM: Narratives of Art Education Students’ Experiences in Transdisciplinary Spaces. Int. J. Educ. Arts 2015 , 16 , 2–38. [ Google Scholar ]
- Gu, X.; Tong, D.; Shi, P.; Zou, Y.; Yuan, H.; Chen, C.; Zhao, G. Incorporating STEAM Activities into Creativity Training in Higher Education. Think. Ski. Creat. 2023 , 50 , 101395. [ Google Scholar ] [ CrossRef ]
- Studente, S.; Seppala, N.; Sadowska, N. Facilitating Creative Thinking in the Classroom: Investigating the Effects of Plants and the Colour Green on Visual and Verbal Creativity. Think. Ski. Creat. 2016 , 19 , 1–8. [ Google Scholar ] [ CrossRef ]
- Asefi, M.; Imani, E. Effects of Active Strategic Teaching Model (ASTM) in Creative and Critical Thinking Skills of Architecture Students. Archnet-IJAR Int. J. Archit. Res. 2018 , 12 , 209. [ Google Scholar ] [ CrossRef ]
- Dilshod, M. Improvement of Ability and Creativity in Pre-School Children. Int. J. Recent Technol. Eng. 2019 , 8 , 220–222. [ Google Scholar ]
- Eshun, E.F.; Amoako-Agyeman, K. Measuring Creativity with Divergent Thinking Tasks: Communication Design Students’ Experience. Int. J. Innov. 2016 , 2 , 122–155. [ Google Scholar ]
- Gao, Q. Innovative teaching strategies for art and design based on VAR model. Appl. Math. Nonlinear Sci. 2023 , 9 , 1–14. [ Google Scholar ] [ CrossRef ]
- Guilford, J.P. Creativity. Psychologist 1950 , 5 , 444–454. [ Google Scholar ] [ CrossRef ]
- Organización de las Naciones Unidas para la Educación, la Ciencia y la Cultura. Un Informe de la UNESCO Preconiza un Refuerzo de la Inversión en Ciencias Frente a la Multiplicación de Crisis|UNESCO. Available online: https://www.unesco.org/es/articles/un-informe-de-la-unesco-preconiza-un-refuerzo-de-la-inversion-en-ciencias-frente-la-multiplicacion (accessed on 14 January 2024).
- Bustamante, V. China Supera a Estados Unidos en Cantidad y Calidad de artíCulos Científicos, lo que la Proclama Como líder en Investigación. Available online: https://www.businessinsider.es/china-supera-eeuu-cantidad-calidad-articulos-cientificos-1107659 (accessed on 14 January 2024).
Click here to enlarge figure
Inclusion Criteria | Exclusion Criteria |
---|---|
Scopus database. Studies that contain terms related to the topic in the title, abstract, and keywords. Studies exclusively from the last 10 years (2013–2023). Studies published in both English and Spanish. | Studies containing retractions or errata reported. Books not specifically related to the study questions. Studies unrelated to arts or design. |
Block | Initial Terms | Terms Used | Description |
---|---|---|---|
Block 1 | “Creative Thinking” | “Creative Thinking” | Ability to generate original ideas and innovative solutions when addressing problems or challenges, involving imagination and mental flexibility to explore unconventional perspectives—this specific term is sought after. |
Block 2 | “Art”, “Graphic Design” | “Art”, “Graphic Design”, “Visual” | Focus of the review oriented towards arts or graphic design. |
Block 3 | “Education”, “Academic”, “Teaching” | “Education”, “Academic”, “Teaching”, “Student”, “Teacher”, “Learning” | Education studies. |
Block 4 | “Strategies”, “Skill”, “Technique”, “Practice” | “Strategies”, “Skill”, “Technique”, “practice” | Educational studies, strategies, skills, techniques, and tools of creative thinking are sought. |
Selected Studies (SS) | |||||
---|---|---|---|---|---|
Range | Review 1 | Peer-Review | Studies in Discrepancy | Final Decision | Total |
CS1 to CS73 | Researcher 1 | Researcher 2 | CS3, CS24, CS31 Total = 3 | Researcher 3 | 56 |
CS74 to CS146 | Researcher 2 | Researcher 3 | CS75, CS96, CS104, CS113, CS138, CS144 Total = 6 | Researcher 4 | 53 |
CS147 to E219 | Researcher 3 | Researcher 4 | CS156, CS187, CS191, CS205, Total = 4 | Researcher 1 | 52 |
CS220 to CS292 | Researcher 4 | Researcher 1 | CS227, CS230, CS253, CS270, CS290, Total = 5 | Researcher 2 | 61 |
Total = 18 | Total | 222 |
Primary Studies (PS) | |||||
---|---|---|---|---|---|
Range | Review 1 | Peer-Review | Studies in Discrepancy | Final Decision | Total |
RS1 to RS47 | Researcher 4 | Researcher 1 | RS23 | Researcher 2 | 46 |
RS48 to RS95 | Researcher 3 | Researcher 2 | RS57 | Researcher 1 | 47 |
RS96 to RS143 | Researcher 2 | Researcher 3 | - | Researcher 4 | 48 |
RS144 to RS191 | Researcher 1 | Researcher 4 | RS172, RS182 | Researcher 3 | 46 |
Total = 4 | Total | 187 |
Studies | Number | Percentage | Description |
---|---|---|---|
Candidate studies | 292 | 100% | Studies resulting from the application of the search chain. |
Candidate studies depurated | 292 | 100% | Unique studies without duplicates. |
Selected studies | 222 | 76% | Studies after title, abstract, and keyword review. |
Retrieved studies | 191 | 65% | Studies downloaded in full text. |
Primary studies | 187 | 64% | Studies reviewed in full text and selected. |
Title | Year | Country | RQ1 | RQ2 | RQ3 | RQ4 | RQ5 |
---|---|---|---|---|---|---|---|
PS-1: Project-based learning-oriented STEAM: the case of micro–bit paper-cutting lamp [ ] | 2022 | Taiwan | STEAM learning Project-based learning | Interdisciplinary projects | _ | Fluency Openness Flexibility Originality Elaboration | Elementary school |
PS-2: Effectiveness of STEAM-based blended learning on students’ critical and creative thinking skills [ ] | 2023 | Indonesia | STEAM learning Hybrid learning | Experimental classes | _ | Fluency Flexibility Originality | High school |
PS-3: Research on STEAM Maker Education Mode to Improve Children’s Innovation Ability in Shenzhen [ ] | 2023 | China | STEAM learning, 5E Model (Engage, Explore, Explain, Elaborate, and Evaluate) | Debates, asking questions, collaborative hands-on activities | _ | _ | All educational levels |
PS-4: Building STEAM: Creating a Culture of Art in an Engineering Education [ ] | 2021 | USA | STEAM learning | Interdisciplinary projects: proposing alternative approaches to problem solving, pedagogical excursions to nature, museums, and buildings | _ | _ | University |
PS-5: Art, sustainability and partnerships [ ] | 2023 | Malta | _ | Interdisciplinary projects, collaborative hands-on activities Reflexive activities | _ | _ | _ |
PS-6: The Aesthetics between Us: Lifelong Learning from Learning to Do [ ] | 2022 | Taiwan | Reflective learning | Reflexive activities Audiovisual experiences | _ | _ | _ |
PS-7: Cultivating Students’ Creative Thinking Using Visual Narrative in an Agile Blended Learning Environment [ ] | 2023 | Japan | Project-based learning | Drawing diagrams, proposing alternative approaches to problem solving, creating a concept map, collaborative hands-on activities Reflexive activities | _ | _ | University |
PS-8: Image as a Vehicle of Cultural Expression Between Education and Society [ ] | 2023 | Italy | Practical learning | Reflexive activities Analysis of art works Creating charcoal paintings Crafting with paper mache | _ | _ | University |
PS-9: The Role of the Art of Chinese Calligraphy and Music in Developing Creative Thinking Skills in Preschoolers Using Flipped Technology [ ] | 2023 | China | _ | Music practices Calligraphy practices of poems with pen and ink Association exercises | _ | Fluency Flexibility Originality Imagination | Preschool |
PS-10: Creating Creative Educational Opportunities among Engineering and Arts Students [ ] | 2023 | Qatar | Project-based learning | Interdisciplinary projects Creation of scenarios Brainstorming Origami | TrussFab Sketchup | _ | University |
PS-11: Innovative Practice of Sustainable Landscape Architecture Education—Parametric-Aided Design and Application [ ] | 2022 | Taiwan | BOPPPS teaching | Virtual reality 3D Printing | _ | _ | University |
PS-12: Understanding teachers’ cross-disciplinary collaboration for STEAM education: Building a digital community of practice [ ] | 2022 | Australia | STEAM learning | Interdisciplinary projects Collaborative hands-on activities | Digital-CoP | _ | University |
PS-13: Challenge-based learning as a tool for creativity and talent expression [ ] | 2022 | Italy | Challenge-based learning | Interdisciplinary projects Creating prototypes, scenarios | DigiEduHack | _ | University |
PS-14: Teaching Innovation and Practice of Mind Mapping Applied to Engineering Drawing Course [ ] | 2023 | China | Practical learning | Mind maps Three-dimensional drawings Brainstorming | _ | _ | University |
PS-15: Thai undergraduate science, technology, engineering, arts, and math (STEAM) creative thinking and innovation skill development: a conceptual model using a digital virtual classroom learning environment [ ] | 2022 | Thailand | STEAM learning Gamification | Activities with game dynamics (objectives, points, levels, badges, leaderboards, rewards, achievements, challenges, and competition) | Virtual learning environments Moodle or Schoology Social networks | _ | University |
PS-16: Promoting students’ artwork appreciation: An experiential learning-based virtual reality approach [ ] | 2022 | Taiwan | Experiential earning | Virtual reality | Wisdom Master Pro, Photopea | _ | University |
PS-17: Student experience of online international design studio participation [ ] | 2022 | Russia, Turkey, Brazil, Italy, China, Spain | Project-based learning | Appreciation of art works | _ | _ | Elementary school |
PS-18: Learning and innovation skills in making contexts: a comprehensive analytical framework and coding scheme [ ] | 2021 | Cyprus | Practical learning | Makerspace Brainstorming Character creation | Tablet Robot Edison | _ | University |
PS-19: Application of Immersive Virtual Reality Interactive Technology in Art Design Teaching [ ] | 2022 | China | Interactive learning | Virtual reality | _ | _ | Elementary school |
PS-20: Prompt Aloud!: Incorporating image-generative AI into STEAM class with learning analytics using prompt data [ ] | 2023 | South Korea | STEAM learning | Practices using Generative Artificial Intelligence Practice and creation of artistic works, writing imaginative journals | ChatGPT Dream Studio | Flexibility, originality | University |
Methods | Study ID | Total | Representativity Percentage Total Studies RQ1 = 174 |
---|---|---|---|
Practical learning | PS-14, PS-18, PS-22, PS-35, PS-72, PS-82, PS-86, PS-91, PS-102, PS-118, PS-120, PS-121, PS-123, PS-127, PS-129, PS-144, PS-150, PS-152, PS-154, PS-155, PS-160, PS-161, PS-165, PS-169, PS-173, PS-180, PS-183, PS-186, PS-187 | 29 | 16.67% |
Project-based learning | PS-1, PS-7, PS-10, PS-17, PS-23, PS-39, PS-40, PS-43, PS-46, PS-47, PS-49, PS-54, PS-164, PS-58, PS-59, PS-62, PS-70, PS-71, PS-77, PS-87, PS-88, PS-90, PS-96, PS-100, PS-103, PS-128, PS-137, PS-185 | 28 | 16.09% |
STEAM learning | PS-1, PS-2, PS-3, PS-4, PS-12, PS-15, PS-20, PS-31, PS-40, PS-58, PS-84, PS-85, PS-99, PS-108, PS-115, PS-134, PS-138, PS-146, PS-177, PS-184 | 20 | 11.49% |
Challenge-based learning | PS-13, PS-31, PS-38, PS-44, PS-74, PS-98, PS-115, PS-131, PS-142, PS-148, PS-149, PS-153, PS-158, PS-162, PS-182 | 15 | 8.62% |
Interdisciplinary learning | PS-56, PS-67, PS-92, PS-93, PS-97, PS-107, PS-109, PS-112, PS-114, PS-125, PS-136, PS-141, PS-142, PS-176, PS-181, | 15 | 8.62% |
Collaborative learning | PS-36, PS-41, PS-70, PS-71, PS-79, PS-97, PS-106, PS-111, PS-137, PS-145, PS-154, PS-169, PS-177, PS-181 | 14 | 8.05% |
Gamification | PS-15, PS-21, PS-35, PS-41, PS-45, PS-53, PS-57, PS-91, PS-101, PS-104, PS-106, PS-144, PS-174 | 13 | 7.47% |
Problem-based learning | PS-30, PS-45, PS-56, PS-64, PS-75, PS-77, PS-89, PS-111, PS-116, PS-126, | 10 | 5.75% |
Interactive learning | PS-19, PS-27, PS-32, PS-78, PS-83, PS-114, PS-130, PS-139, PS-159, PS-167 | 10 | 5.75% |
E-learning | PS-41, PS-51, PS-66, PS-71, PS-75, PS-79, PS-96, PS-122, | 8 | 4.60% |
Cooperative learning | PS-57, PS-76, PS-93, PS-94, PS-96 | 5 | 2.87% |
Experiential learning | PS-16, PS-88, PS-98, PS-149, PS-168 | 5 | 2.87% |
Reflective learning | PS-6, PS-81, PS-125, PS-140, PS-175 | 5 | 2.87% |
Design thinking | PS-105, PS-115, PS-163, PS-166, PS-170 | 5 | 2.87% |
Flipped Classroom | PS-52, PS-94, PS-143, PS-172 | 4 | 2.30% |
Multimedia learning | PS-68, PS-69, PS-171 | 3 | 1.72% |
Multisensory learning | PS-53, PS-95, PS-143 | 3 | 1.72% |
CPS Model (Creative Problem Solving) | PS-33, PS-45, PS-116 | 3 | 1.72% |
Active learning | PS-128, PS-135 | 2 | 1.15% |
Hybrid learning | PS-2, PS-172 | 2 | 1.15% |
Integrative learning | PS-61, PS-62 | 2 | 1.15% |
Mobile learning | PS-42, PS-66 | 2 | 1.15% |
Extracurricular course | PS-50, PS-90 | 2 | 1.15% |
SCAMPER method (Substitute, Combine, Adapt, Modify, Purpose, Eliminate, Rearrange) | PS-25, PS-45 | 2 | 1.15% |
Self-directed learning | PS-110 | 1 | 0.57% |
Music-based learning | PS-145 | 1 | 0.57% |
BOPPPS Learning | PS-11 | 1 | 0.57% |
Object-centered learning | PS-132 | 1 | 0.57% |
4C Model (Connect, Construct, Contemplate, Continue) | PS-130 | 1 | 0.57% |
Observational learning | PS-26 | 1 | 0.57% |
Relational learning | PS-92 | 1 | 0.57% |
Ubiquitous learning | PS-124 | 1 | 0.57% |
Artful Thinking | PS-150 | 1 | 0.57% |
From Inspiration to Sketches (Fits) | PS-156 | 1 | 0.57% |
CAPE Teaching (Exploration, Cooperation, Records, Reflection) | PS-179 | 1 | 0.57% |
Emotion-driven innovation | PS-65 | 1 | 0.57% |
Role-playing | PS-77 | 1 | 0.57% |
Technical Artistic Design Lab | PS-8 | 1 | 0.57% |
Abstraction method | PS-80 | 1 | 0.57% |
Decomposition method (Principle, Structure, Function, Purpose) | PS-88 | 1 | 0.57% |
FITA method: Pre-design, Design, Research, Communication | PS-60 | 1 | 0.57% |
Reggio Emilia method | PS-34 | 1 | 0.57% |
5E Model (Engage, Explore, Explain, Elaborate, Evaluate) | PS-3 | 1 | 0.57% |
CREATE Model | PS-85 | 1 | 0.57% |
Dramatic pedagogy | PS-28 | 1 | 0.57% |
ION Thinking fostering 4 types of attitudes | PS-63 | 1 | 0.57% |
Creative Reversion (CREACT) | PS-178 | 1 | 0.57% |
Techniques or Practices | Study ID | Total | Representativity Percentage Total Studies RQ2 = 187 |
---|---|---|---|
Interdisciplinary projects | PS-1, PS-4, PS-5, PS-10, PS-11, PS-13, PS-21, PS-22, PS-29, PS-40, PS-47, PS-56, PS-58, PS-61, PS-62, PS-67, PS-71, PS-72, PS-79, PS-85, PS-92, PS-97, PS-99, PS-107, PS-112, PS-122, PS-138, PS-142, PS-163, PS-164 PS-173 PS-176 PS-181, PS-184, PS-185 | 35 | 19% |
Drawing and painting practices with different techniques (charcoal, oil, colored pencils, etc.) | PS-8, PS-20, PS-35, PS-41, PS-44, PS-48, PS-54, PS-60, PS-68, PS-70, PS-99, PS-108, PS-183, PS-187, PS-123, PS-152, PS-154, PS-172, PS-177, PS-175, PS-178, PS-186, PS-187 | 23 | 12% |
Brainstorming | PS-10, PS-14, PS-18, PS-25, PS-32, PS-33, PS-38, PS-39, PS-45, PS-50, PS-54, PS-57, PS-77, PS-79, PS-91, PS-105, PS-115, PS-116, PS-131, PS-135, PS-142, PS-150 | 22 | 12% |
Collaborative hands-on activities | PS-3, PS-5, PS-7, PS-12, PS-38, PS-41, PS-63, PS-64, PS-66, PS-70, PS-71, PS-76, PS-101, PS-135, PS-136, PS-143, PS-154, PS-155, PS-167, PS-168, PS-169 | 20 | 11% |
Music practices, singing, playing instruments | PS-9, PS-21, PS-48, PS-75, PS-86, PS-88, PS-98 PS-107, PS-119, PS-121, PS-136, PS-141, PS-145, PS-162, PS-167, PS-173, PS-174, PS-183, PS-184, PS-187 | 20 | 11% |
Reflective activities (writing reports, journals, logs, managing emotions and qualities) | PS-5, PS-6, PS-7, PS-8, PS-40, PS-50, PS-63, PS-80, PS-81, PS-80, PS-103, PS-123, PS-117, PS-124 PS-125, PS-140, PS-154, PS-175, PS-182 | 19 | 10% |
Creating multimedia content: digital images, videos, animations, music, websites | PS-21, PS-24, PS-47, PS-51, PS-59, PS-62, PS-68, PS-71, PS-96, PS-100, PS-114, PS-124, PS-154, PS-155, PS-166, PS-179, PS-185, PS-187 | 18 | 10% |
Sketching or drawing rough drafts | PS-22, PS-24, PS-39, PS-41, PS-44, PS-54, PS-60, PS-79, PS-80, PS-102, PS-128, PS-131, PS-133, PS-135, PS-142, PS-146, PS-150, PS-156 | 17 | 9% |
Associating, combining, substituting, and reorganizing figures or elements | PS-9, PS-25, PS-33, PS-45, PS-53, PS-55, PS-73, PS-85, PS-95, PS-96, PS-98, PS-103, PS-105, PS-107, PS-117, PS-131, PS-174 | 17 | 9% |
Dance and theater practices | PS-28, PS-52, PS-53, PS-81, PS-86, PS-104, PS-109, PS-113, PS-119, PS-121, PS-125, PS-141, PS-151, PS-144, PS-160, PS-183, PS-187 | 17 | 9% |
Writing poems, novels, fantasy stories | PS-9, PS-20, PS-55, PS-91, PS-92, PS-100, PS-101, PS-109, PS-118, PS-120, PS-133, PS-149, PS-175, PS-183, PS-185 | 15 | 8% |
Creation, innovation, or improvement of products | PS-65, PS-71, PS-55, PS-74, PS-77, PS-99, PS-102, PS-156, PS-161, PS-163, PS-166, PS-177, PS-184, PS-68, | 13 | 7% |
Proposing alternative approaches to problem solving | PS-4, PS-7, PS-33, PS-64, PS-94, PS-108, PS-110, PS-112, PS-116 PS-125, PS-126, PS-128, PS-131, PS-182 | 13 | 7% |
Use of virtual reality and augmented reality, simulation | PS-11, PS-16, PS-19, PS-33, PS-49, PS-54, PS-59, PS-66, PS-72, PS-78, PS-106, PS-137, PS-145 | 13 | 7% |
Use of digital, interactive audiovisual media | PS-27, PS-32, PS-51, PS-67, PS-71, PS-83, PS-114, PS-139, PS-140, PS-143, PS-167, PS-171 | 12 | 6% |
Taking photographs | PS-34, PS-39, PS-54, PS-57, PS-61, PS-68, PS-75, PS-90, PS-93, PS-150, PS-154, PS-187 | 12 | 6% |
Pedagogical excursions to nature, museums, and buildings | PS-4, PS-34, PS-39, PS-55, PS-58, PS-82, PS-90, PS-118, PS-119, PS-128, PS-180 | 11 | 6% |
Drawing diagrams, mind maps, and graphic organizers | PS-7, PS-14, PS-30, PS-33, PS-40, PS-44, PS-54, PS-60, PS-93, PS-131, PS-133 | 11 | 6% |
Games with points, levels, rewards, and challenges | PS-9, PS-15, PS-35, PS-38, PS-50, PS-63, PS-74, PS-91, PS-101, PS-131, PS-144, PS-174 | 11 | 6% |
Reading | PS-78, PS-83, PS-120, PS-122, PS-125, PS-131, PS-132, PS-157, PS-161, PS-164, PS-167 | 11 | 6% |
Analysis/appreciation of works of art | PS-8, PS-16, PS-31, PS-35, PS-57, PS-82, PS-84, PS-109, PS-125, PS-151 | 10 | 5% |
Creating cards, infographics, collages, or portfolios | PS-7, PS-39, PS-43, PS-47, PS-53, PS-54, PS-123, PS-133, PS-150, PS-160, PS-175 | 10 | 5% |
3D modeling and printing | PS-11, PS-46, PS-49, PS-56, PS-72, PS-106, PS-115, PS-128, PS-129, PS-130 | 10 | 5% |
Audiovisual experiences (watching movies, videos, images, listening to music) | PS-6, PS-32, PS-48, PS-54, PS-75, PS-93, PS-94, PS-141, PS-148, PS-179 | 9 | 5% |
Creating models, scenarios, montages, or prototypes | PS-10, PS-13, PS-46, PS-62, PS-77, PS-145, PS-160, PS-170, PS-184 | 9 | 5% |
Visuospatial practices, three-dimensional drawing | PS-14, PS-37, PS-108, PS-129, PS-142, PS-152, PS-172, PS-186, PS-187, | 9 | 5% |
Crafting or arts and crafts | PS-8, PS-35, PS-85, PS-127, PS-151, PS-155, PS-161, PS-177 | 8 | 4% |
Creating comics, manga, stories, or books | PS-24, PS-43, PS-79, PS-157, PS-100, PS-101, PS-146, PS-170 | 8 | 4% |
Debates/discussions | PS-3, PS-57, PS-67, PS-79, PS-122, PS-142 | 6 | 3% |
Use of metaphors and analogies | PS-22, PS-50, PS-102, PS-105, PS-129, PS-145 | 6 | 3% |
Peer feedback practices | PS-42, PS-49, PS-75, PS-76, PS-128, | 5 | 3% |
Assembling pieces, puzzles | PS-53, PS-58, PS-106, PS-129, PS-155 | 5 | 3% |
Project contests | PS-17, PS-31, PS-38, PS-74 | 4 | 2% |
Asking questions | PS-3, PS-33 PS-102, PS-140 | 4 | 2% |
Creating characters | PS-18, PS-78, PS-146, PS-161 | 4 | 2% |
Seeking inspiration, creating, and sharing on social networks | PS-68, PS-69, PS-100, PS-124 | 4 | 2% |
Workshops or conferences with experienced artists | PS-86, PS-111, PS-131, PS-169 | 4 | 2% |
Origami | PS-10, PS-115, PS-134 | 3 | 2% |
Physical exercise, gymnastics, or physical therapy | PS-55, PS-73, PS-104 | 3 | 2% |
Experimental classes | PS-2, PS-23 | 2 | 1% |
Makerspace | PS-18, PS-155 | 2 | 1% |
Use of artificial intelligence | PS-20, PS-26 | 2 | 1% |
Production of radio programs and podcasts | PS-31, PS-133 | 2 | 1% |
Video games | PS-22, PS-67 | 2 | 1% |
Creation of packaging, containers | PS-49, PS-85 | 2 | 1% |
Extracurricular clubs | PS-29, PS-94 | 2 | 1% |
Research and analysis on history | PS-23, PS-132 | 2 | 1% |
Tools | Study ID | Total | Representativity Percentage Total Studies RQ3 = 70 |
---|---|---|---|
Playful Applications or Platforms: Story-Go-Round, Storycraft, Scratch, Kodu, WordWall, Hero Builder, Lego Education WeDo, Curious Whispers, CREACT, Hello Color Pencil, Sketches. | PS-10, PS-21, PS-29, PS-30, PS-42, PS-53, PS-62, PS-68, PS-74, PS-78, PS-93, PS-100, PS-106, PS-130, PS-161, PS-178, PS-185 | 17 | 24% |
Virtual Learning Environments: Moodle, DigiEduHack, Wisdom Master Pro, Schoology, MOOC, Open Virtual Mobility Hub. | PS-12, PS-13, PS-15, PS-16, PS-26, PS-31, PS-41, PS-52, PS-59, PS-66, PS-71, PS-75, PS-79, PS-96, PS-172 | 15 | 21% |
Collaborative Work Platforms: DigiEduHack, Digital-CoP, Zoom, WeTransfer, Trello, SyncMeet, Skype, PowerPoint, OpenAir, WhatsApp, Google Forms, Dropbox, Gmail, Microsoft Teams, Slack, Owela. | PS-12, PS-13, PS-27, PS-41, PS-42, PS-57, PS-68, PS-71, PS-79, PS-93, PS-97, PS-106, PS-110, PS-142, PS-174 | 15 | 21% |
Video Creation or Editing Programs: GoPro, Windows Movie Maker, YouTube, Animal Logic. | PS-68, PS-69, PS-83, PS-100, PS-113, PS-114, PS-124, PS-137, PS-141, PS-149, PS-174 | 11 | 16% |
Social Media: YouTube, Instagram, Facebook, Pinterest, Tumblr, Behance. | PS-15, PS-68, PS-69, PS-83, PS-100, PS-113, PS-114, PS-124, PS-141, PS-149 | 10 | 14% |
Programming and Interface Design: Scratch, SIGGRAPH, Kodu, Mixly, AR Game Engine, Weebly. | PS-21, PS-30, PS-58, PS-68, PS-74, PS-78, PS-106, PS-124, PS-176, PS-185 | 10 | 14% |
Mobile Devices: Smartphones, tablets, laptops. | PS-18, PS-32, PS-41, PS-42, PS-78, PS-94, PS-150, PS-159 | 8 | 11% |
Image Creation or Editing Programs: Storyboard That, Adobe Photoshop, Photopea, Fresko Paint Light, ArtFlow, Corel Painter 2022, InDesign, ArtRage, Sketches, Prisma Photo Editor, Adobe Capture, Adobe Clip, Adobe Draw, Adobe Scan, Adobe Comp, AutoDraw, PaintCan, PicsArt, Layout, and CamScanner. | PS-16, PS-41, PS-68, PS-75, PS-90, PS-100, PS-110, PS-172 | 8 | 11% |
Platforms for Creating 3D Objects: 3DMax, Autodesk Maya, Sketchup, TrussFab, Substance Painter, CoSpaces. | PS-10, PS-41, PS-46, PS-47, PS-49, PS-59, PS-72 | 7 | 10% |
Augmented or Virtual Reality Programs: Google Cardboard, Samsung Gear VR, VR-OCKS, AR Game Engine, Unity, Leap Motion, Aurasma, CoSpaces. | PS-59, PS-72, PS-78, PS-106, PS-114, PS-184 | 6 | 9% |
Artificial Intelligence Platforms: ChatGPT, Dream Studio. | PS-20 | 1 | 1% |
Skills | Study ID | Total | Representativity Percentage Total Studies RQ4 = 61 |
---|---|---|---|
Originality | PS-1, PS-2, PS-9, PS-20, PS-23, PS-25, PS-38, PS-40, PS-41, PS-43, PS-44, PS-45, PS-46, PS-50, PS-52, PS-57, PS-60, PS-63, PS-64, PS-73, PS-74, PS-77, PS-84, PS-91, PS-95, PS-99, PS-102, PS-104, PS-107, PS-109, PS-111, PS-114, PS-116, PS-117, PS-126, PS-127, PS-131, PS-134, PS-144, PS-147, PS-148, PS-150, PS-152, PS-153, PS-158, PS-162, PS-164, PS-169, PS-180, PS-187 | 50 | 82% |
Fluency | PS-1, PS-2, PS-9, PS-23, PS-25, PS-37, PS-38, PS-40, PS-45, PS-48, PS-50, PS-52, PS-57, PS-60, PS-63, PS-73, PS-77, PS-84, PS-94, PS-95, PS-99, PS-102, PS-107, PS-108, PS-111, PS-114, PS-116, PS-126, PS-127, PS-131, PS-134, PS-144, PS-148, PS-150, PS-152, PS-153, PS-158, PS-162, PS-164, PS-169, PS-178, PS-180 | 42 | 69% |
Flexibility | PS-1, PS-2, PS-9, PS-20, PS-23, PS-25, PS-37, PS-40, PS-41, PS-46, PS-52, PS-60, PS-63, PS-73, PS-74, PS-77, PS-84, PS-85, PS-94, PS-95, PS-102, PS-107, PS-108, PS-111, PS-112, PS-114, PS-116, PS-117, PS-124, PS-127, PS-128, PS-131, PS-134, PS-135, PS-144, PS-147, PS-150, PS-153, PS-158, PS-164, PS-178, PS-180 | 42 | 69% |
Elaboration | PS-1, PS-23, PS-25, PS-38, PS-45, PS-57, PS-77, PS-84, PS-95, PS-102, PS-107, PS-126, PS-131, PS-134, PS-153, PS-164 | 16 | 26% |
Novelty | PS-37, PS-85, PS-91, PS-108 | 4 | 7% |
Sensitivity | PS-25, PS-85, PS-135 | 3 | 5% |
Quick Thinking | PS-74, PS-117, PS-135 | 3 | 5% |
Openness | PS-1, PS-25 | 2 | 3% |
Imagination | PS-9, PS-162 | 2 | 3% |
Initiative | PS-25, PS-109 | 2 | 3% |
Coding Ability | PS-26 | 1 | 2% |
Curiosity | PS-147 | 1 | 2% |
Autonomy | PS-147 | 1 | 2% |
Abstraction | PS-169 | 1 | 2% |
Educational Level | Study ID | Total | Representativity Percentage Total Studies RQ5 = 174 |
---|---|---|---|
University | PS-4, PS-7, PS-8, PS-10, PS-11, PS-12, PS-13, PS-14, PS-15, PS-16, PS-18, PS-20, PS-23, PS-24, PS-25, PS-26, PS-30, PS-31, PS-36, PS-37, PS-38, PS-40, PS-41, PS-42, PS-43, PS-45, PS-48, PS-49, PS-50, PS-52, PS-54, PS-55, PS-56, PS-57, PS-59, PS-62, PS-63, PS-65, PS-69, PS-70, PS-73, PS-74, PS-77, PS-78, PS-79, PS-80, PS-81, PS-82, PS-84, PS-85, PS-86, PS-88, PS-89, PS-90, PS-93, PS-94, PS-95, PS-96, PS-98, PS-100, PS-102, PS-104, PS-107, PS-108, PS-109, PS-110, PS-111, PS-112, PS-113, PS-115, PS-116, PS-118, PS-119, PS-121, PS-123, PS-128, PS-133, PS-134, PS-135, PS-136, PS-139, PS-141, PS-142, PS-144, PS-146, PS-147, PS-148, PS-149, PS-150, PS-151, PS-152, PS-154, PS-155, PS-156, PS-157, PS-159, PS-161, PS-165, PS-170, PS-171, PS-172, PS-174, PS-175, PS-176, PS-178, PS-179, PS-181, PS-183, PS-184, PS-186, PS-187 | 111 | 64% |
Elementary school | PS-1, PS-17, PS-19, PS-22, PS-27, PS-29, PS-34, PS-35, PS-39, PS-44, PS-46, PS-47, PS-53, PS-58, PS-64, PS-67, PS-72, PS-83, PS-87, PS-91, PS-92, PS-97, PS-103, PS-124, PS-125, PS-126, PS-127, PS-129, PS-137, PS-140, PS-145, PS-153, PS-167, PS-168, PS-180, PS-185 | 36 | 21% |
High school | PS-2, PS-33, PS-35, PS-51, PS-66, PS-68, PS-87, PS-92, PS-99, PS-103, PS-106, PS-120, PS-126, PS-127, PS-131, PS-140, PS-160, PS-164, PS-166, PS-177 | 20 | 11% |
All educational levels | PS-3, PS-32, PS-61, PS-101, PS-105, PS-143, PS-162, PS-163, PS-169, PS-182 | 10 | 6% |
Preschool | PS-9, PS-75, PS-132, PS-138 | 4 | 2% |
Countries | Study ID | Total | Percentages Total Primary Studies = 187 |
---|---|---|---|
USA | PS-4, PS-22, PS-59, PS-61, PS-62, PS-63, PS-71, PS-81, PS-90, PS-93, PS-97, PS-99, PS-105, PS-107, PS-110, PS-112, PS-115, PS-121, PS-124, PS-134, PS-138, PS-141 PS-142, PS-147, PS-149, PS-155, PS-176, PS-177, PS-182, PS-184, PS-187 | 31 | 16.58% |
China | PS-3, PS-9, PS-14, PS-17, PS-19, PS-21, PS-26, PS-30, PS-32, PS-33, PS-35, PS-40, PS-44, PS-49, PS-51, PS-56, PS-57, PS-58, PS-118, PS-122, PS-139, PS-151, PS-171, PS-172, PS-186 | 25 | 13.37% |
United Kingdom | PS-28, PS-53, PS-92, PS-96, PS-127, PS-132, PS-133, PS-144, PS-157, PS-180, PS-181, PS-183 | 12 | 6.42% |
Taiwan | PS-1, PS-6, PS-11, PS-16, PS-42, PS-52, PS-87, PS-88, PS-94, PS-102, PS-114, PS-179 | 12 | 6.42% |
Turkey | PS-17, PS-46, PS-91, PS-98, PS-101, PS-123, PS-126, PS-140 PS-152, PS-160, PS-164, PS-178 | 12 | 6.42% |
Australia | PS-12, PS-23, PS-38, PS-48, PS-86, PS-137, PS-154, PS-162, PS-165, PS-174 | 10 | 5.35% |
Spain | PS-17, PS-34, PS-43, PS-50, PS-67, PS-83, PS-106, PS-129, PS-130 | 9 | 4.81% |
Indonesia | PS-2, PS-27, PS-37, PS-95, PS-108, PS-113, PS-170 | 7 | 3.74% |
South Korea | PS-20, PS-39, PS-54, PS-116, PS-169 | 5 | 2.67% |
Italy | PS-8, PS-13, PS-65, PS-73, PS-185 | 5 | 2.67% |
Russia | PS-17, PS-41, PS-89, PS-104, PS-135 | 5 | 2.67% |
Canada | PS-75, PS-138, PS-145, PS-175 | 4 | 2.14% |
Egypt | PS-47, PS-78, PS-111, PS-158 | 4 | 2.14% |
Malaysia | PS-45, PS-100, PS-129, PS-166 | 4 | 2.14% |
Greece | PS-66, PS-136, PS-167 | 3 | 1.60% |
Israel | PS-148, PS-156, PS-159 | 3 | 1.60% |
Mexico | PS-31, PS-84, PS-109 | 3 | 1.60% |
Poland | PS-60, PS-74, PS-129 | 3 | 1.60% |
Qatar | PS-10, PS-111, PS-146 | 3 | 1.60% |
Thailand | PS-15, PS-70, PS-85 | 3 | 1.60% |
Saudi Arabia | PS-25, PS-120 | 2 | 1.07% |
Bahrain | PS-68, PS-69 | 2 | 1.07% |
Brazil | PS-17, PS-163 | 2 | 1.07% |
Croatia | PS-24, PS-150 | 2 | 1.07% |
France | PS-153, PS-173 | 2 | 1.07% |
Ghana | PS-36, PS-131 | 2 | 1.07% |
India | PS-72, PS-143 | 2 | 1.07% |
Japan | PS-7, PS-79 | 2 | 1.07% |
Kazakhstan | PS-64, PS-129 | 2 | 1.07% |
Romania | PS-59, PS-129 | 2 | 1.07% |
Uzbekistan | PS-82, PS-119 | 2 | 1.07% |
Jordan | PS-103, PS-111 | 2 | 1.07% |
Lebanon | PS-80, PS-111 | 2 | 1.07% |
Ukraine | PS-55, PS-77 | 2 | 1.07% |
Belgium | PS-125 | 1 | 0.53% |
Belarus | PS-117 | 1 | 0.53% |
Cyprus | PS-18 | 1 | 0.53% |
United Arab Emirates | PS-111 | 1 | 0.53% |
Finland | PS-161 | 1 | 0.53% |
Iraq | PS-76 | 1 | 0.53% |
Iran | PS-128 | 1 | 0.53% |
Ireland | PS-168 | 1 | 0.53% |
Malta | PS-5 | 1 | 0.53% |
Morocco | PS-111 | 1 | 0.53% |
Netherlands | PS-29 | 1 | 0.53% |
Portugal | PS-77 | 1 | 0.53% |
Research Question | NS | V –V | R, A | Mean | Median | Low Confidence | Medium Confidence | High Confidence | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LL | UL | N (%) | LL | UL | N (%) | LL | UL | N (%) | ||||||
. What are the predominant educational methods for the development of creative thinking? | 174 | 0.57–16.67% | R = 16.10% A = 5.37% | 3% | 0.86% | 0.57% | 5.49% | 41 (86%) | 5.49% | 11.30% | 4 (8%) | 11.30% | 16.67% | 3 (6%) |
. Which techniques or activities are most frequently applied to cultivate creative thinking? | 187 | 1.07–19.25% | R = 18.18% A = 6.06% | 5% | 4.81% | 1.07% | 7.13% | 36 (77%) | 7.13% | 13.19% | 10 (21%) | 13.19% | 19.25% | 1 (2%) |
. What technological tools are used to support activities for the development of creative thinking? | 70 | 1–24% | R = 22.86% A = 7.62% | 14% | 14.29% | 1% | 9.05% | 2 (18%) | 9.05% | 16.67% | 6 (55%) | 16.67% | 24% | 3 (27%) |
What are the skills of creative thinking? | 61 | 2–82% | R = 80.36% A = 26.79% | 20% | 4.10% | 2% | 28.13% | 11 (79%) | 28.43% | 55.21% | 0 (0%) | 55.21% | 82% | 3 (21%) |
At what educational levels have these studies related to this specific topic been carried out? | 174 | 2–64% | R = 61.49% A = 20.50% | 21% | 11.49% | 2% | 22.80% | 4 (80%) | 22.80% | 43.30% | 0 (0%) | 43.30% | 64% | 1 (20%) |
The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s). MDPI and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content. |
Share and Cite
Samaniego, M.; Usca, N.; Salguero, J.; Quevedo, W. Creative Thinking in Art and Design Education: A Systematic Review. Educ. Sci. 2024 , 14 , 192. https://doi.org/10.3390/educsci14020192
Samaniego M, Usca N, Salguero J, Quevedo W. Creative Thinking in Art and Design Education: A Systematic Review. Education Sciences . 2024; 14(2):192. https://doi.org/10.3390/educsci14020192
Samaniego, Mariela, Nancy Usca, José Salguero, and William Quevedo. 2024. "Creative Thinking in Art and Design Education: A Systematic Review" Education Sciences 14, no. 2: 192. https://doi.org/10.3390/educsci14020192
Article Metrics
Article access statistics.
ZIP-Document (ZIP, 135 KiB)
- Externally hosted supplementary file 1 Doi: https://doi.org/10.5281/zenodo.10642149 Link: https://drive.google.com/drive/folders/1Ys2ZVBlS_EeTG7VbOYovAw62cW0CiKl-?usp=drive_link
Further Information
Mdpi initiatives, follow mdpi.
Subscribe to receive issue release notifications and newsletters from MDPI journals
BYU ScholarsArchive
Home > Fine Arts and Communications > Visual Arts > Theses and Dissertations
Visual Arts Theses and Dissertations
Theses/dissertations from 2014 2014.
A Maoli-Based Art Education: Ku'u Mau Kuamo'o 'Ōlelo , Raquel Malia Andrus
Accumulation of Divine Service , Blaine Lee Atwood
Caroline Murat: Powerful Patron of Napoleonic France and Italy , Brittany Dahlin
.(In|Out)sider$ , Jarel M. Harwood
Mariko Mori's Sartorial Transcendence: Fashioned Identities, Denied Bodies, and Healing, 1993-2001 , Jacqueline Rose Hibner
Parallel and Allegory , Kody Keller
Fallen Womanhood and Modernity in Ivan Kramskoi's Unknown Woman (1883) , Trenton B. Olsen
Conscience and Context in Eastman Johnson's The Lord Is My Shepherd , Amanda Melanie Slater
The War That Does Not Leave Us: Memory of the American Civil War and the Photographs of Alexander Gardner , Katie Janae White
Theses/Dissertations from 2013 2013
Women and the Wiener Werkstätte: The Centrality of Women and the Applied Arts in Early Twentieth-Century Vienna , Caitlin J. Perkins Bahr
Cutting Into Relief , Matthew L. Bass
Mask, Mannequin, and the Modern Woman: Surrealism and the Fashion Photographs of George Hoyningen-Huene , Hillary Anne Carman
The End of All Learning , Maddison Carole Colvin
Civitas: A Game-Based Approach to AP Art History , Anna Davis
What Crawls Beneath , Brent L. Gneiting
Blame Me for Your Bad Grade: Autonomy in the Basic Digital Photography Classroom as a Means to Combat Poor Student Performance , Erin Collette Johnson
Evolving Art in Junior High , Randal Charles Marsh
All Animals Will Get Along in Heaven , Camila Nagata
It Will Always Be My Tree: An A/r/tographic Study of Place and Identity in an Elementary School Classroom , Molly Robertson Neves
Zofia Stryjeńska: Women in the Warsaw Town Square. Our Lady, Peasant Mother, Pagan Goddess , Katelyn McKenzie Sheffield
Using Contemporary Art to Guide Curriculum Design:A Contemporary Jewelry Workshop , Kathryn C. Smurthwaite
Documenting the Dissin's Guest House: Esther Bubley's Exploration of Jewish-American Identity, 1942-43 , Vriean Diether Taggart
Blooming Vines, Pregnant Mothers, Religious Jewelry: Gendered Rosary Devotion in Early Modern Europe , Rachel Anne Wise
Theses/Dissertations from 2012 2012
Rembrandt van Rijn's Jewish Bride : Depicting Female Power in the Dutch Republic Through the Notion of Nation Building , Nan T. Atwood
Portraits , Nicholas J. Bontorno
Where There Is Design , Elizabeth A. Crowe
George Dibble and the Struggle for Modern Art in Utah , Sarah Dibble
Mapping Creativity: An A/r/tographic Look at the Artistic Process of High School Students , Bart Andrus Francis
Joseph as Father in Guido Reni's St. Joseph Images , Alec Teresa Gardner
Student Autonomy: A Case Study of Intrinsic Motivation in the Art Classroom , Downi Griner
Aha'aina , Tali Alisa Hafoka
Fashionable Art , Lacey Kay
Effluvia and Aporia , Emily Ann Melander
Interactive Web Technology in the Art Classroom: Problems and Possibilities , Marie Lynne Aitken Oxborrow
Visual Storybooks: Connecting the Lives of Students to Core Knowledge , Keven Dell Proud
German Nationalism and the Allegorical Female in Karl Friedrich Schinkel's The Hall of Stars , Allison Slingting
The Influence of the Roman Atrium-House's Architecture and Use of Space in Engendering the Power and Independence of the Materfamilias , Anne Elizabeth Stott
The Narrative Inquiry Museum:An Exploration of the Relationship between Narrative and Art Museum Education , Angela Ames West
Theses/Dissertations from 2011 2011
The Portable Art Gallery: Facilitating Student Autonomy and Ownership through Exhibiting Artwork , Jethro D. Gillespie
The Movement Of An Object Through A Field Creates A Complex Situation , Jared Scott Greenleaf
Alice Brill's Sao Paulo Photographs: A Cross-Cultural Reading , Danielle Jean Hurd
A Comparative Case Study: Investigation of a Certified Elementary Art Specialist Teaching Elementary Art vs. a Non-Art Certified Teacher Teaching Elementary Art , Jordan Jensen
A Core Knowledge Based Curriculum Designed to Help Seventh and Eighth Graders Maintain Artistic Confidence , Debbie Ann Labrum
Traces of Existence , Jayna Brown Quinn
Female Spectators in the July Monarchy and Henry Scheffer's Entrée de Jeanne d’Arc à Orléans , Kalisha Roberts
Without End , Amy M. Royer
Classroom Community: Questions of Apathy and Autonomy in a High School Jewelry Class , Samuel E. Steadman
Preparing Young Children to Respond to Art in the Museum , Nancy L. Stewart
DAY JAW BOO, a re-collection , Rachel VanWagoner
The Tornado Tree: Drawing on Stories and Storybooks , Toni A. Wood
Theses/Dissertations from 2010 2010
IGolf: Contemporary Sculptures Exhibition 2009 , King Lun Kisslan Chan
24 Hour Portraits , Lee R. Cowan
Fabricating Womanhood , Emily Fox
Earth Forms , Janelle Marie Tullis Mock
Peregrinations , Sallie Clinton Poet
Leland F. Prince's Earth Divers , Leland Fred Prince
Theses/Dissertations from 2009 2009
Ascents and Descents: Personal Pilgrimage in Hieronymus Bosch's The Haywain , Alison Daines
Beyond the Walls: The Easter Processional on the Exterior Frescos of Moldavian Monastery Churches , Mollie Elizabeth McVey
Beauty, Ugliness, and Meaning: A Study of Difficult Beauty , Christine Anne Palmer
Lantern's Diary , Wei Zhong Tan
Text and Tapestry: "The Lady and the Unicorn," Christine de Pizan and the le Vistes , Shelley Williams
Theses/Dissertations from 2008 2008
A Call for Liberation: Aleijadinho's 'Prophets' as Capoeiristas , Monica Jayne Bowen
Secondhand Chinoiserie and the Confucian Revolutionary: Colonial America's Decorative Arts "After the Chinese Taste" , Kiersten Claire Davis
Dairy Culture: Industry, Nature and Liminality in the Eighteenth-Century English Ornamental Dairy , Ashlee Whitaker
Theses/Dissertations from 2007 2007
Navajo Baskets and the American Indian Voice: Searching for the Contemporary Native American in the Trading Post, the Natural History Museum, and the Fine Art Museum , Laura Paulsen Howe
And there were green tiles on the ceiling , Jean Catherine Richardson
Four Greco-Roman Era Temples of Near Eastern Fertility Goddesses: An Analysis of Architectural Tradition , K. Michelle Wimber
Theses/Dissertations from 2006 2006
The Portrait of Citizen Jean-Baptiste Belley, Ex-Representative of the Colonies by Anne-Louis Girodet Trioson: Hybridity, History Painting, and the Grand Tour , Megan Marie Collins
Fix , Kathryn Williams
Theses/Dissertations from 2005 2005
Ideals and Realities , Pamela Bowman
Accountability for the Implementation of Secondary Visual Arts Standards in Utah and Queensland , John K. Derby
The Artistic and Architectural Patronage of Countess Urraca of Santa MarÃa de Cañas: A Powerful Aristocrat, Abbess, and Advocate , Julia Alice Jardine McMullin
Advanced Search
- Notify me via email or RSS
ScholarsArchive ISSN: 2572-4479
- Collections
- Disciplines
- Scholarly Communication
- Additional Collections
- Academic Research Blog
Author Corner
Hosted by the.
- Harold B. Lee Library
Home | About | FAQ | My Account | Accessibility Statement
Privacy Copyright
Home > College of Arts & Humanities > School of Visual Arts and Design > Visual Arts and Design Student Scholarship and Creative Works > Visual Arts and Design Graduate Theses and Dissertations
Visual Arts and Design Graduate Theses and Dissertations
A collection of Visual Arts and Design Masters Theses and Doctoral Dissertations.
Theses/Dissertations from 2024 2024
Anticipating Combustion: Suffering's Potential For Finding Meaning, Perseverance, And Transcendence , Alexander Alvarez
Echo , Ana Beltran
Campbell & The Cryptid: Mindfulness and Mediality , Elaina Buffkin
Comical, Familial, Satirical: Exploring Visual Culture Through Portraiture and Graphic Narrative , Matthew D. Dunn
Lucas' Gift: Exploring the Importance of Self-Care , Kevaun L. Gayle
In an Immersive Space, Raising Awareness to Universalize the Concept of Resistance and Hope , Elaheh Jazemi
Identity Beyond Cultural Traditions: An Exploration Through Visual Narratives and Self-Portraiture , Anne njeri Kinuthia ms
Spaced Out: Exploring Attention Deficit Hyperactivity Disorder Through Animation , Alyssa R. Klapka
From the Slime and Mud: Rumination as Fuel for Artistic Process , Olivia Van Natta
Breaking Molds: Transformative Processes in Art Making, Materials, and Life , James M. Wysolmierski
Theses/Dissertations from 2023 2023
Modeling Active Road-User Interaction: Deep Reinforcement Learning-Based Approach for Trajectory Generation with Social Context and Trajectory Prediction , Syed Mostaquim Ali
Ruffled: Examining Feminism & Femininity Through Animation , Savannah Berry
Inkling: An Exploration of Visual Effects as a Character , Joshua Cooper
Magic Show: Themed Experiences Utilizing Animation , Emma Cuitino
With Silk, Sage, and Bones: Confronting Death and Dying Through Nature and Ritualistic Healing , Brittney Fucheck
Safety Considerations for Setting Variable Speed Limits on Freeways , Md Tarek Hasan
Tooth Farmer: Exploring 3D Printed Replacement Heads for Stop-Motion Animated Films , Jamie Lachnicht
The Spoon Theory , Sanne Methorst
Social Media-Based Crisis Communication: Analysis of Twitter Data from Local Agencies During Hurricane Irma , Naiyara Noor
Easy Prey , Annika L. Norris
Remembered Spaces: Navigating Memory Through Drawing , Leeann Rae
Miss-Adventures: Fantasy and Friendship in the Context of Animation , Nathaniel Shrage
Understanding Evacuation Traffic Safety Issues during Hurricane Evacuation using Machine Learning and Connected Vehicle Data , Zaheen E Muktadi Syed
Model Calibration for Microscopic Traffic Simulation Using Drone-Based Vehicle Trajectory Data , Zijin Wang
Theses/Dissertations from 2022 2022
Automated Vehicle to Vehicle Conflict Analysis at Signalized Intersections by Camera and LiDAR Sensor Fusion , Alabi Mehzabin Anisha
Peat And Patty: Providing a Voice For Nature Through Animation , Clinnie Brinson
2D Animation of the 21st Century: The Digital Age , James Chambless
The Universal Story: Coming-of-Age In Contemporary Animation , Christina Christie
Reading and Writing for High School Students' Writing Identity Construction , Marie Gentile
If Found: Exploring Death Through Animated Media , Hannah Huffman
Assessing Public Perception and Proposing an Organized Questionnaire for the Deployment and Adoption of Autonomous Vehicles , Md Rakibul Islam
A Spatiotemporal Evaluation of Freeway Traffic Demand in Florida During COVID-19 Pandemic , Md Istiak Jahan
Un-Portalable! An Animated Exploration in Boundaries and Relational Design , Ira Klages
Family Portrait: The Experience of Space and Place Through Painting , Anthony Mancuso
Visual Frameworks and Analysis: Investigating the Link Between Primary Texts and Graphic Novel Adaptations Utilizing Semiotic & Visualization Framing Techniques , Kyle Parker
Spatiotemporal Analysis of Taxi and Transportation Network Companies (TNC) Demand in the Wake of COVID-19 , Dewan Ashraful Parvez
Development of Active Learning Data Fixing Tool with Visual Analytics to Enhance Traffic Near-miss Diagnosis , Jinyu Pei
Endless Curiosity , Ryan Price
In The Attic of A Barn , Hunter Pylant
Negative Space: The Transference of Trauma , Jeremy Robinson
Discourse Analysis of Young Adult (YA) Literature: Analyzing Depictions of Anxiety in YA Fiction , Sydney Smith
The Hands that Hold You: Negotiating Relationships Between the Self and the Conjured Landscape , Sheherazade Thenard
Castle of Unknowing: An Immersive Virtual Reality Experience , Damian Thorn-Hauswirth
Detecting and Tracking Vulnerable Road Users' Trajectories Using Different Types of Sensors Fusion , Zhongchuan Wang
Crossed: Strength in Unity and Connection , Dillon Williams
Eden Enflamed: An Examination of the Self through Fantastical Figures , Forrest Wilson
Theses/Dissertations from 2021 2021
Crash Analysis And Development Of Safety Performance Functions For Florida Roads In The Framework Of The Context Classification System , Ma'en Al-Omari
Rubicon: The Dialectic , Marcos Carrasco Yanez
Their Bodies Flamboyant: An Exploration of Self Through Figuration and Flower , Gabriel Cortese
Liminality of Culture in Studio Art: A Biographical Investigation of a Second Generation Filipino American Experience , Danielle Culibao Powell
The Potential of Location Data for Contact Tracing and Understanding Individual Mobility during the COVID-19 Pandemic , Marcus Figaro
Storm: An Exploration of Home Through Painterly Animation , Kirstin Hardin
Captivating Bubbles: Creating Lasting Children's Stories Using Animation, Rhythm and Life Experience , Ronald Hargrove
Modeling of Crash Risk for Realistic Artificial Data Generation: Application to Naturalistic Driving Study Data , Lauren Hoover
Incongruous Surrealism within Narrative Animated Film , Daniel McCabe
A Mixed-Methods, Grounded Theory Study of Online Meaning-Making During the Pandemic , Kaitlyn Montcrieff
A Linear Dynamical Perspective on Epidemiology: Interplay Between Early COVID-19 Outbreak and Human Mobility , Shakib Mustavee
Monitoring of Microscopic Traffic Behavior for Safety Applications Using Temporal Logic , Mariam Wessam Hassan Mohamed Nour
Rules for Living and How I Began to Break Them: The Influence of Creative Practice and Cognitive Dissonance on Personal Growth , Timothy Reid
Effectiveness of Digital Interactive Experiment in Learning Outcomes and Engagement , Matin Salemirad
For Consumption: Observations of Paint, Food, & Culture , Annette Tojar
Theses/Dissertations from 2020 2020
The Relationship between Student Self-Efficacy and Close Reading in a Ninth Grade ELA Classroom , Karishma Assudani
Soda Pop: Illusions of Consumability by Generational Minds: Crowdsourced Story Awakens the Archival Consciousness , David Bailey
Some Southern Waters , Julian Baner
Afrofuturism in Animation: Self Identity of African Americans in Cinematic Storytelling , Dana Barnes
How Young Adult Literature Better Informs Canonical Literature in the 9th Grade English Language Arts Classroom , Amber Bernozzi
Using the Enneagram as a Lens for Culturally Sustaining Pedagogy in the Ninth Grade English Language Arts Classroom , Catherine Caudle
Smartphone Sensor-based Pedestrian Activity Recognition for P2V Communication and Warning System , Dhrubo Hasan Chowdhury
Compulsory: Art, Memory, and the Stigma of Mass Incarceration , Jason Fronczek
Alexander: A Dive into Identity, Inspiration, and Release of the Creative Self , Alyssa Garoogian
2030: Utilizing Animation in Political Messaging , Angela Hernandez-Carlson
Seeds of Doubt , Amber Hilson
Ouroboros: The Evolution From Industrialized Mass Production to Auteurism in American Animation , Heather Knott
A Deep Learning Approach for Real-time Crash Risk Prediction at Urban Arterials , Pei Li
Two's Accompany: Understanding Acceptance Through Animation , Brian Phinn
Ethnographic Case Study of International Baccalaureate (IB) Seniors' Self-Esteem and Perception of Labels in a Title I School , Denis Serrano Cruz
Party for One: A Monologue of The Importance of Oneself Through Book Arts , Jacob Zhefu Wan
Mirrors For Monsters: A Journey Towards Self-Acknowledgement and Nuanced Representation in Film , Alejandro Watson
Tenth Graders' Response to Dystopian Literature: An Exploratory Ethnography , Tevin Williams
Understanding E-Bicycle Overtaking Strategies by Using Inverse Reinforcement Learning , Lishengsa Yue
Traffic Speed Prediction and Mobility Behavior Analysis Using On-Demand Ride-Hailing Service Data , Jiechao Zhang
Prediction of Pedestrians' Red Light Violations Using Deep Learning , Shile Zhang
Theses/Dissertations from 2019 2019
A Grounded Theory Survey Study of Teachers Perception Perpetuating the Deficit Narrative About Marginalized Students of Color , Cavel Austin
Pre-service Teacher Perceptions on the Education of Children with Critical Illness and Preparation to Teach Mathematics to Children with Critical Illness. , Bethany Fralish
The Impact of Youths' Digital Citizenship Levels on Their Self-efficacy , Madison Gannon
Waking Up White: The Search For Black Happiness , Jason Gregory
A Narrative Research Study of Self-Selected Tracking on Motivation in 10th Grade English Language Arts Classes , Audra Greuel
Changing the Channel: A Study of Agenda, Immersion and Social Commentary in Art , Nicholas Kalemba
Expanding and Shedding the Self: Processing Selfdom Through Painting , Theresa Lucey
An Ethnographic Study Examining the Effect of Teachers' Socio-Political Bias on Latinx Students and School Culture , Jessica McMaster
The Suburban Nightmare: A Study of Atmosphere, Mood and Emotion , Ericka Sobrack
Legends of the Fabricated Wild: An Experimental Representation of Natural Landscapes through the Utilization of Analog Film Techniques , Nicholas Twardus
Designosaurs: Technological Evolution and De-Extinction Through an Advancing Medium , Sean Vanzyl
Digital Education: The Impact of Change, Acceleration, and Student Achievement Improvement , Sarah Walsh
Exploration of Life and Decay in Technological Civilization , Mauro Wieser
Developing a Traffic Safety Diagnostics System for Unmanned Aerial Vehicles UsingDeep Learning Algorithms , Ou Zheng
Theses/Dissertations from 2018 2018
Seeing Living Things: Observations of Figures From the Outside In , Forrest Deblois
Momentum, Moment, Epiphany: The Psychological Intersection of Motion Picture, the Still Frame, and Three-Dimensional Form , Mark Gerstein
House vs. Home: Defining Place Through Identity , Ryan Gleason
Life, Death, and Awakening: As Seen in Reflections of Nature , Diane Parks
Browse Advisors
- Browse recent Advisors
Advanced Search
- Notify me via email or RSS
- Colleges & Departments
- Disciplines
- Expert Gallery
- My STARS Account
- Frequently Asked Questions
- Follow STARS
- About STARS
Home | About | FAQ | My Account | Accessibility Statement
Privacy Copyright
- < Previous
Home > THESES > 6222
Design for good: The Philosophical alignment of the arts and crafts, modernist, and handmade movements
Kate Palermo
The early 1990's marked the beginning of the digital age when a transformation in graphic design technology and practice began to occur. For many graphic designers, the tactile approach to assembling a composition was abandoned as computer software advanced. While this shift in production technique saved time, it contributed (in many cases) to an unfortunate waning of interest in skill and craft. Perhaps as a reaction to this technologically- reliant era of design, many contemporary artists have returned to traditional processes (letterpress, etching, hand-rendered illustration, hand-written type) in order to reconnect with viewers and with their own work. This `Handmade' era of design of the past decade or so has endeavored to accomplish something that other movements have as well; that is, to use their design as a tool for good. This thesis has focused upon the notion--shared by the Arts and Crafts, Modernist, and Handmade movements-- that design can (and should) be used as a democratic tool for social, cultural, and environmental reform; and that designers can enact positive change in the lives of users by creating thoughtful, quality products.
Library of Congress Subject Headings
Design--Moral and ethical aspects; Design--Philosophy; Arts and crafts movement; Modernism (Aesthetics); Handicraft--21st century
Publication Date
Document type, department, program, or center.
School of Design (CIAS)
Meader, Bruce
Advisor/Committee Member
Byrne, Peter
Note: imported from RIT’s Digital Media Library running on DSpace to RIT Scholar Works. Physical copy available through RIT's The Wallace Library at: NK1505 .P35 2011
Recommended Citation
Palermo, Kate, "Design for good: The Philosophical alignment of the arts and crafts, modernist, and handmade movements" (2011). Thesis. Rochester Institute of Technology. Accessed from https://repository.rit.edu/theses/6222
RIT – Main Campus
Since February 05, 2014
Advanced Search
- Notify me via email or RSS
- Colleges and Departments
- Student Scholarship
- Faculty & Staff Scholarship
- RIT Open Access Journals
- RIT Open Access Books
- RIT Conferences
Author Corner
- RIT Open Access Publishing
- RIT Libraries
Home | About | FAQ | My Account | Accessibility Statement
Privacy Copyright
University of Washington Links
- College of Arts & Sciences
- Directories
- Concentrations
- Painting + Drawing
- 3D4M: ceramics + glass + sculpture
- Student Work
- Study Abroad
- Art History BA
- Art History Minor
- Art History MA Thesis
- Art History MA Practicum
- Art History PhD
- Student Research
- Interaction Design
- Visual Communication Design
- Industrial Design
- Laptop Requirement
- Master of Design
- BDes/MDes Shows
- Voicing a Concern
- News + Events
- Exhibitions
Mobile Menu
- Graduate Students
- Visiting Artists + Lecturers
- Seattle Arts + Culture
- Jobs, Internships, and Opportunities
- First Day Attendance
- Final Exam Attendance
- Career Fair
- Design Travel Award Application
- Finding an Internship
- Finding a Job
- Portfolio Advice
- Resume Advice
- Alumni Blog
- Alumni Statistics
- Press Releases
- Stay Connected
- Undergraduate Students
- Jobs + Opportunities
- Academic Advising
- Student Voice Project
- Scholarships + Awards
- Advisory Board
- A-Z Directory
- Recent News
- News Archive
- Technology + Equipment
- Rome Center
- Jacob Lawrence Legacy Residency
- The Black Embodiments Studio
- BIPOC Graduate Student Curatorial Fellowship
You are here
- Graduate Program
Graduate Thesis
Visit our new website to learn more about the Master of Design (MDes) program.
Online information sessions for 2023 MDes applicants:
- 4pm on November 3, 2022 – sign up
- 9am on December 1, 2022 – sign up
The thesis is an opportunity to enrich the field of design with an original contribution. It may exist as a written document, designed artifact, multimedia presentation or any combination of the above. Graduate thesis projects have covered a wide range of topics and reflect both the interests of the student and the concerns of the program with forward-looking investigations into the professional, technological and social questions facing the discipline. Students are encouraged to take advantage of the significant resources of the University to further their interests while extending the influence of design into the larger community. Recent topics for thesis projects have included the history of African-American design (Envisioning Black Aesthetics in Graphic Design), Asian “cute” design (Cute Culture), interactive journalism (Interactive Structures for Accessing News Online), explorations in typography and letter forms as they change over time, and design criteria (Analysis of the Holocaust Museum Across Design Media).
During the Spring Quarter of their first year, each student is responsible for developing a proposal and organizing a thesis committee. The committee must consist of at least two Design faculty, one of whom is the Chair. Students work closely with their Chair and committee throughout the project. In the final three quarters of study, degree candidates produce a substantial thesis document and/or exhibition that can be publicly presented. In addition, students are required to give a public presentation on their thesis prior to graduation.
IMAGES
VIDEO
COMMENTS
In this section, we present a comprehensive list of 300 art, design, and fashion thesis topics, organized into 15 distinct categories. Each category contains 20 topics that reflect current issues, emerging trends, and future directions in these dynamic fields.
PDF | Research in art and design is at the forefront of debate, when art and design schools try to cope with new challenges in society. This polemical... | Find, read and cite all the...
This research offers a valuable contribution to the educational field of arts and design by providing specific methods, techniques, and tools for fostering creative thinking in students. The results align with previous investigations, consolidating and expanding the existing knowledge in this domain.
Brigham Young University's open access repository's section for electronic theses and dissertations concerning visual arts.
A collection of Visual Arts and Design Masters Theses and Doctoral Dissertations.
This research study used a qualitative single case study methodology based on constructivist learning theory and design thinking to analyse the effect of art education courses taken by non-art majors on students' development of 21st-century skills.
This article explores the subject of practice-based research, its application in the creative arts and its role in generating new forms of knowledge in the context of the PhD.
This thesis has focused upon the notion--shared by the Arts and Crafts, Modernist, and Handmade movements-- that design can (and should) be used as a democratic tool for social, cultural, and environmental reform; and that designers can enact positive change in the lives of users by creating thoughtful, quality products.
ScholarWorks at Georgia State University includes Master's Theses contributed by students of the Ernest G. Welch School of Art and Design at Georgia State University.
Graduate thesis projects have covered a wide range of topics and reflect both the interests of the student and the concerns of the program with forward-looking investigations into the professional, technological and social questions facing the discipline.